[idd] project: organize driver sources by responsibility

Group the IDD sources and Visual Studio filters by subsystem.

Split the device and swap-chain implementations into focused units,
rename the context classes, and reduce header coupling.
This commit is contained in:
Geoffrey McRae
2026-08-07 14:38:36 +10:00
parent 3ddc199bec
commit 30a1383d5e
76 changed files with 5067 additions and 3923 deletions

View File

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/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "capture/CFrameProcessor.h"
class CHardwareFrameProcessor final : public CFrameProcessor
{
private:
enum CandidateState
{
CANDIDATE_FREE,
CANDIDATE_PREPARING,
CANDIDATE_READY,
CANDIDATE_PUBLISHING,
};
struct FrameCandidate
{
CandidateState state = CANDIDATE_FREE;
ComPtr<ID3D12Resource> resource;
D12FrameFormat srcFormat = {};
D12FrameFormat dstFormat = {};
RECT dirtyRects[LG_MAX_DIRTY_RECTS] = {};
unsigned nbDirtyRects = 0;
unsigned pitch = 0;
size_t frameSize = 0;
uint64_t sequence = 0;
uint64_t captureTime = 0;
uint64_t postProcessStart = 0;
uint64_t prepareCopyStart = 0;
uint64_t prepareReady = 0;
uint64_t prepareGPUStart = 0;
uint64_t prepareGPUEnd = 0;
uint64_t timingStart = 0;
unsigned timingEffectIndex = 0;
uint64_t timingToken = 0;
bool prepareTimingValid = false;
};
struct CandidateDamageTail
{
uint64_t ownerSequence = 0;
RECT dirtyRects[LG_MAX_DIRTY_RECTS] = {};
unsigned nbDirtyRects = 0;
bool hasDamage = false;
bool active = false;
};
FrameCandidate m_candidates[LGMP_Q_FRAME_LEN];
CandidateDamageTail m_candidateDamageTail[LGMP_Q_FRAME_LEN];
mutable SRWLOCK m_candidateLock = SRWLOCK_INIT;
SRWLOCK m_copySubmitLock = SRWLOCK_INIT;
uint64_t m_candidateSequence = 0;
bool m_publishPending = false;
Wrappers::Event m_candidateAvailableEvent;
Wrappers::Event m_copySubmitEvent;
static void CandidateCompletionFunction(
CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
static void CompletionFunction(
CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
int AcquireCandidate(bool exclusiveSample, bool allowSupersede);
void ReleaseCandidate(unsigned candidateIndex);
bool EnsureCandidateResource(unsigned candidateIndex, size_t frameSize);
void ResetCandidates();
void SignalCandidateState();
bool ExecuteCandidateCopy(CD3D12CommandSlot * copySlot);
void AccumulateDamageLocked(
const RECT dirtyRects[], unsigned count) override;
void SetFullDamageLocked() override;
public:
CHardwareFrameProcessor(CFrameTransport * transport,
std::shared_ptr<CD3D12Device> dx12,
CPostProcessor postProcessors[LGMP_Q_FRAME_LEN],
SRWLOCK * pipelineLock, HANDLE terminateEvent);
bool IsValid() const override;
bool Submit(const FrameSubmission& submission) override;
bool HasReadyFrame() const override;
bool Publish(const CFrameScheduler::Schedule& schedule,
bool periodic, uint64_t publishStart) override;
bool UsesCadence() const override { return true; }
void Reset() override;
void ResetPipeline() override;
};