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https://github.com/gnif/LookingGlass.git
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[idd] project: organize driver sources by responsibility
Group the IDD sources and Visual Studio filters by subsystem. Split the device and swap-chain implementations into focused units, rename the context classes, and reduce header coupling.
This commit is contained in:
175
idd/LGIdd/capture/CFrameProcessor.cpp
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175
idd/LGIdd/capture/CFrameProcessor.cpp
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "capture/CFrameProcessor.h"
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#include "capture/CFrameProcessorUtil.h"
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#include "capture/CHardwareFrameProcessor.h"
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#include "capture/CSoftwareFrameProcessor.h"
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#include <cstring>
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#include <new>
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#include <utility>
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CFrameProcessor::CFrameProcessor(CFrameTransport * transport,
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std::shared_ptr<CD3D12Device> dx12,
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CPostProcessor postProcessors[LGMP_Q_FRAME_LEN],
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SRWLOCK * pipelineLock, HANDLE terminateEvent) :
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m_transport(transport),
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m_dx12(std::move(dx12)),
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m_postProcessors(postProcessors),
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m_pipelineLock(pipelineLock),
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m_terminateEvent(terminateEvent)
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{
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m_readyEvent.Attach(CreateEvent(nullptr, FALSE, FALSE, nullptr));
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m_frameBuffers.Init(m_transport, m_dx12.get());
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}
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bool CFrameProcessor::IsValid() const
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{
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return m_readyEvent.Get() != nullptr;
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}
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void CFrameProcessor::Reset()
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{
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m_frameBuffers.Reset();
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}
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void CFrameProcessor::Invalidate()
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{
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AcquireSRWLockExclusive(&m_damageLock);
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m_previousDamageCount = 0;
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m_hasPendingDamage = true;
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m_pendingDamageCount = 0;
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SetFullDamageLocked();
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ReleaseSRWLockExclusive(&m_damageLock);
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}
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void CFrameProcessor::ResetPipeline()
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{
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Invalidate();
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}
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void CFrameProcessor::AccumulateDamage(
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const RECT dirtyRects[], unsigned count)
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{
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AcquireSRWLockExclusive(&m_damageLock);
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CFrameProcessorUtil::AccumulateDamage(
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m_pendingDamage, &m_pendingDamageCount, &m_hasPendingDamage,
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dirtyRects, count);
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AccumulateDamageLocked(dirtyRects, count);
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ReleaseSRWLockExclusive(&m_damageLock);
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}
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void CFrameProcessor::SetFullDamage()
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{
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AcquireSRWLockExclusive(&m_damageLock);
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m_hasPendingDamage = true;
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m_pendingDamageCount = 0;
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SetFullDamageLocked();
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ReleaseSRWLockExclusive(&m_damageLock);
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}
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void CFrameProcessor::AccumulateDamageLocked(
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const RECT[], unsigned)
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{
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}
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void CFrameProcessor::SetFullDamageLocked()
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{
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}
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bool CFrameProcessor::HasPendingDamage() const
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{
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AcquireSRWLockShared(&m_damageLock);
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const bool result = m_hasPendingDamage;
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ReleaseSRWLockShared(&m_damageLock);
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return result;
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}
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bool CFrameProcessor::TakePendingDamage(
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RECT dirtyRects[], unsigned * count)
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{
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AcquireSRWLockExclusive(&m_damageLock);
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const bool hasDamage = m_hasPendingDamage;
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*count = hasDamage ? m_pendingDamageCount : 0;
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if (*count)
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memcpy(dirtyRects, m_pendingDamage,
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*count * sizeof(*dirtyRects));
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m_hasPendingDamage = false;
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m_pendingDamageCount = 0;
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ReleaseSRWLockExclusive(&m_damageLock);
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return hasDamage;
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}
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void CFrameProcessor::RestorePendingDamage(
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const RECT dirtyRects[], unsigned count, bool hasDamage)
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{
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if (!hasDamage)
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return;
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AcquireSRWLockExclusive(&m_damageLock);
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CFrameProcessorUtil::AccumulateDamage(
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m_pendingDamage, &m_pendingDamageCount, &m_hasPendingDamage,
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dirtyRects, count);
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ReleaseSRWLockExclusive(&m_damageLock);
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}
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void CFrameProcessor::CommitDamage(
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const RECT dirtyRects[], unsigned count)
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{
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AcquireSRWLockExclusive(&m_damageLock);
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m_previousDamageCount = count;
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if (count)
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memcpy(m_previousDamage, dirtyRects,
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count * sizeof(*m_previousDamage));
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ReleaseSRWLockExclusive(&m_damageLock);
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}
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void CFrameProcessor::GetPreviousDamage(
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RECT dirtyRects[], unsigned * count) const
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{
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AcquireSRWLockShared(&m_damageLock);
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*count = m_previousDamageCount;
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if (*count)
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memcpy(dirtyRects, m_previousDamage,
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*count * sizeof(*dirtyRects));
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ReleaseSRWLockShared(&m_damageLock);
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}
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std::unique_ptr<CFrameProcessor> CreateFrameProcessor(
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bool software, CFrameTransport * transport,
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std::shared_ptr<CD3D12Device> dx12,
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CPostProcessor postProcessors[LGMP_Q_FRAME_LEN],
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SRWLOCK * pipelineLock, HANDLE terminateEvent)
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{
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std::unique_ptr<CFrameProcessor> processor;
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if (software)
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processor.reset(new (std::nothrow) CSoftwareFrameProcessor(
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transport, std::move(dx12), postProcessors,
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pipelineLock, terminateEvent));
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else
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processor.reset(new (std::nothrow) CHardwareFrameProcessor(
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transport, std::move(dx12), postProcessors,
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pipelineLock, terminateEvent));
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if (!processor || !processor->IsValid())
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return nullptr;
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return processor;
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}
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