[idd] project: organize driver sources by responsibility

Group the IDD sources and Visual Studio filters by subsystem.

Split the device and swap-chain implementations into focused units,
rename the context classes, and reduce header coupling.
This commit is contained in:
Geoffrey McRae
2026-08-07 14:38:36 +10:00
parent 3ddc199bec
commit 30a1383d5e
76 changed files with 5067 additions and 3923 deletions

View File

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/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "capture/CFrameBufferPool.h"
#include <stdint.h>
void CFrameBufferPool::Init(
CFrameTransport * transport, CD3D12Device * dx12)
{
m_transport = transport;
m_dx12 = dx12;
}
void CFrameBufferPool::Reset()
{
for (int i = 0; i < ARRAYSIZE(m_buffers); ++i)
m_buffers[i].Reset();
}
CFrameBufferResource * CFrameBufferPool::Get(
const PreparedFrameBuffer& buffer,
size_t minSize, const D3D12_RESOURCE_DESC * textureDesc)
{
if (buffer.frameIndex > ARRAYSIZE(m_buffers) - 1)
return nullptr;
CFrameBufferResource * fbr = &m_buffers[buffer.frameIndex];
if (!fbr->Init(m_transport, m_dx12, buffer.frameIndex, buffer.mem,
minSize, textureDesc))
return nullptr;
return fbr;
}