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[idd] project: organize driver sources by responsibility
Group the IDD sources and Visual Studio filters by subsystem. Split the device and swap-chain implementations into focused units, rename the context classes, and reduce header coupling.
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51
idd/LGIdd/capture/CFrameBufferPool.cpp
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51
idd/LGIdd/capture/CFrameBufferPool.cpp
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "capture/CFrameBufferPool.h"
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#include <stdint.h>
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void CFrameBufferPool::Init(
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CFrameTransport * transport, CD3D12Device * dx12)
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{
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m_transport = transport;
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m_dx12 = dx12;
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}
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void CFrameBufferPool::Reset()
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{
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for (int i = 0; i < ARRAYSIZE(m_buffers); ++i)
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m_buffers[i].Reset();
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}
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CFrameBufferResource * CFrameBufferPool::Get(
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const PreparedFrameBuffer& buffer,
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size_t minSize, const D3D12_RESOURCE_DESC * textureDesc)
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{
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if (buffer.frameIndex > ARRAYSIZE(m_buffers) - 1)
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return nullptr;
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CFrameBufferResource * fbr = &m_buffers[buffer.frameIndex];
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if (!fbr->Init(m_transport, m_dx12, buffer.frameIndex, buffer.mem,
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minSize, textureDesc))
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return nullptr;
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return fbr;
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}
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