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[client] use atomics to track frame counts and avoid extra signals
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commit
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@ -34,6 +34,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <stdint.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <assert.h>
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#include <stdatomic.h>
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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// because SDL2 sucks and we need to turn it off
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// because SDL2 sucks and we need to turn it off
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@ -69,6 +70,8 @@ static LGThread *t_cursor = NULL;
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static LGThread *t_frame = NULL;
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static LGThread *t_frame = NULL;
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static SDL_Cursor *cursor = NULL;
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static SDL_Cursor *cursor = NULL;
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static atomic_uint a_framesPending = 0;
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struct AppState state;
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struct AppState state;
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// this structure is initialized in config.c
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// this structure is initialized in config.c
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@ -193,12 +196,12 @@ static int renderThread(void * unused)
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if (state.renderTime > 1e9)
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if (state.renderTime > 1e9)
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{
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{
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const float avgUPS = 1000.0f / (((float)state.renderTime / state.frameCount ) / 1e6f);
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const float avgUPS = 1000.0f / (((float)state.renderTime / atomic_load_explicit(&state.frameCount, memory_order_acquire)) / 1e6f);
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const float avgFPS = 1000.0f / (((float)state.renderTime / state.renderCount) / 1e6f);
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const float avgFPS = 1000.0f / (((float)state.renderTime / state.renderCount) / 1e6f);
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state.lgr->update_fps(state.lgrData, avgUPS, avgFPS);
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state.lgr->update_fps(state.lgrData, avgUPS, avgFPS);
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atomic_store_explicit(&state.frameCount, 0, memory_order_release);
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state.renderTime = 0;
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state.renderTime = 0;
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state.frameCount = 0;
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state.renderCount = 0;
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state.renderCount = 0;
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}
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}
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}
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}
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@ -214,8 +217,15 @@ static int renderThread(void * unused)
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}
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}
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if (state.frameTime > 0)
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if (state.frameTime > 0)
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{
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/* if there are frames pending already, don't wait on the event */
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if (atomic_load_explicit(&a_framesPending, memory_order_acquire) > 0)
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if (atomic_fetch_sub_explicit(&a_framesPending, 1, memory_order_release) > 1)
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continue;
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lgWaitEventAbs(e_frame, &time);
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lgWaitEventAbs(e_frame, &time);
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}
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}
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}
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state.running = false;
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state.running = false;
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@ -447,10 +457,12 @@ static int frameThread(void * unused)
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DEBUG_ERROR("renderer on frame event returned failure");
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DEBUG_ERROR("renderer on frame event returned failure");
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break;
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break;
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}
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}
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lgmpClientMessageDone(queue);
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++state.frameCount;
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atomic_fetch_add_explicit(&state.frameCount, 1, memory_order_relaxed);
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if (atomic_fetch_add_explicit(&a_framesPending, 1, memory_order_relaxed) == 0)
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lgSignalEvent(e_frame);
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lgSignalEvent(e_frame);
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lgmpClientMessageDone(queue);
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}
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}
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lgmpClientUnsubscribe(&queue);
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lgmpClientUnsubscribe(&queue);
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@ -18,6 +18,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdatomic.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include "interface/app.h"
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#include "interface/app.h"
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@ -75,7 +76,7 @@ struct AppState
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PLGMPClientQueue frameQueue;
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PLGMPClientQueue frameQueue;
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PLGMPClientQueue pointerQueue;
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PLGMPClientQueue pointerQueue;
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uint64_t frameTime;
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atomic_uint_least64_t frameTime;
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uint64_t lastFrameTime;
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uint64_t lastFrameTime;
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uint64_t renderTime;
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uint64_t renderTime;
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uint64_t frameCount;
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uint64_t frameCount;
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