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https://github.com/gnif/LookingGlass.git
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[client] wayland: make waitFrame work when not rendering
Implement skipFrame and do various things to wake waitFrame.
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parent
16aa04d539
commit
2e4614cbc4
@ -70,6 +70,7 @@ static void libdecorFrameConfigure(struct libdecor_frame * frame,
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wlWm.needsResize = true;
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wlWm.resizeSerial = configuration->serial;
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app_invalidateWindow();
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waylandForceRender();
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}
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else
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wlWm.configured = true;
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@ -47,6 +47,7 @@ static void xdgSurfaceConfigure(void * data, struct xdg_surface * xdgSurface,
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wlWm.needsResize = true;
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wlWm.resizeSerial = serial;
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app_invalidateWindow();
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waylandForceRender();
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}
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else
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{
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@ -173,6 +173,7 @@ struct LG_DisplayServerOps LGDS_Wayland =
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.glSwapBuffers = waylandGLSwapBuffers,
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#endif
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.waitFrame = waylandWaitFrame,
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.skipFrame = waylandSkipFrame,
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.guestPointerUpdated = waylandGuestPointerUpdated,
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.setPointer = waylandSetPointer,
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.grabPointer = waylandGrabPointer,
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@ -307,3 +307,5 @@ void waylandWindowUpdateScale(void);
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void waylandSetWindowSize(int x, int y);
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bool waylandIsValidPointerPos(int x, int y);
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void waylandWaitFrame(void);
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void waylandSkipFrame(void);
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void waylandForceRender(void);
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@ -144,3 +144,14 @@ void waylandWaitFrame(void)
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if (callback)
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wl_callback_add_listener(callback, &frame_listener, NULL);
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}
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void waylandSkipFrame(void)
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{
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// If we decided to not render, we must commit the surface so that the callback is registered.
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wl_surface_commit(wlWm.surface);
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}
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void waylandForceRender(void)
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{
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lgSignalEvent(wlWm.frameEvent);
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}
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