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[client] egl: refactor damage mesh generation into desktop_rects
This mesh will later be used to render only damaged portions of the desktop. We also moved the coordinate transformation for damage overlay into a matrix and computed by the shader.
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@@ -43,6 +43,7 @@ add_library(renderer_EGL STATIC
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texture_dmabuf.c
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model.c
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desktop.c
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desktop_rects.c
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cursor.c
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draw.c
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splash.c
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