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[host] d12: fix target for wait fence when effects are active
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a894348530
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@ -63,6 +63,7 @@ struct D12Interface
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D12Backend * backend;
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D12Backend * backend;
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Vector effects;
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Vector effects;
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bool effectsActive;
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// capture format tracking
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// capture format tracking
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D12FrameFormat captureFormat;
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D12FrameFormat captureFormat;
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@ -531,6 +532,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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{
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{
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D12FrameFormat dstFormat = this->dstFormat;
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D12FrameFormat dstFormat = this->dstFormat;
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this->captureFormat = srcFormat;
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this->captureFormat = srcFormat;
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this->effectsActive = false;
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D12Effect * effect;
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D12Effect * effect;
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D12FrameFormat curFormat = srcFormat;
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D12FrameFormat curFormat = srcFormat;
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@ -540,8 +542,9 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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switch(d12_effectSetFormat(effect, *this->device, &curFormat, &dstFormat))
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switch(d12_effectSetFormat(effect, *this->device, &curFormat, &dstFormat))
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{
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{
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case D12_EFFECT_STATUS_OK:
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case D12_EFFECT_STATUS_OK:
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curFormat = dstFormat;
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this->effectsActive = true;
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effect->enabled = true;
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curFormat = dstFormat;
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effect->enabled = true;
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break;
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break;
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case D12_EFFECT_STATUS_ERROR:
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case D12_EFFECT_STATUS_ERROR:
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@ -656,7 +659,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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// place a fence into the queue
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// place a fence into the queue
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result = d12_backendSync(this->backend,
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result = d12_backendSync(this->backend,
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this->allowRGB24 ? *this->computeQueue : *this->copyQueue);
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this->effectsActive ? *this->computeQueue : *this->copyQueue);
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if (result != CAPTURE_RESULT_OK)
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if (result != CAPTURE_RESULT_OK)
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goto exit;
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goto exit;
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@ -774,7 +777,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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}
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}
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// execute the compute commands
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// execute the compute commands
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if (next != *src)
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if (this->effectsActive)
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{
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{
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d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
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d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
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@ -794,9 +797,8 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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this->dstFormat.desc.Height * this->pitch);
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this->dstFormat.desc.Height * this->pitch);
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// reset the command queues
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// reset the command queues
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if (next != *src)
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if (this->effectsActive && !d12_commandGroupReset(&this->computeCommand))
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if (!d12_commandGroupReset(&this->computeCommand))
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goto exit;
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goto exit;
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if (!d12_commandGroupReset(&this->copyCommand))
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if (!d12_commandGroupReset(&this->copyCommand))
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goto exit;
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goto exit;
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