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[client] ds: validate the ds before attempting to use it
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@ -141,4 +141,26 @@ struct LG_DisplayServerOps
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void (*cbRequest)(LG_ClipboardData type);
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void (*cbRequest)(LG_ClipboardData type);
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};
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};
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#define IS_LG_DS_VALID(x) \
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((x)->probe && \
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(x)->earlyInit && \
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(x)->init && \
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(x)->startup && \
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(x)->shutdown && \
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(x)->free && \
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(x)->getProp && \
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(x)->getEGLDisplay && \
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(x)->getEGLNativeWindow && \
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(x)->glSwapBuffers && \
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(x)->showPointer && \
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(x)->grabPointer && \
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(x)->ungrabPointer && \
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(x)->warpPointer && \
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(x)->realignPointer && \
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(x)->isValidPointerPos && \
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(x)->inhibitIdle && \
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(x)->uninhibitIdle && \
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(x)->wait && \
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(x)->setWindowSize && \
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(x)->setFullscreen)
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#endif
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#endif
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@ -633,6 +633,7 @@ static int lg_run(void)
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}
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}
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assert(g_state.ds);
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assert(g_state.ds);
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assert(IS_LG_DS_VALID(g_state.ds));
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// init the subsystem
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// init the subsystem
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if (!g_state.ds->earlyInit())
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if (!g_state.ds->earlyInit())
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