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[client] egl: add linear downscale filter shader
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@ -65,6 +65,7 @@ build_shaders(
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shader/ffx_fsr1_rcas.frag
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shader/ffx_fsr1_rcas.frag
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shader/downscale.frag
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shader/downscale.frag
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shader/downscale_lanczos2.frag
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shader/downscale_lanczos2.frag
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shader/downscale_linear.frag
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)
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)
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make_defines(
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make_defines(
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12
client/renderers/EGL/shader/downscale_linear.frag
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12
client/renderers/EGL/shader/downscale_linear.frag
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@ -0,0 +1,12 @@
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#version 300 es
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precision mediump float;
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in vec2 fragCoord;
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out vec4 fragColor;
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uniform sampler2D texture;
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void main()
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{
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fragColor = texture2D(texture, fragCoord);
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}
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