[client] egl: add linear downscale filter shader

This commit is contained in:
Quantum
2021-08-13 20:42:35 -04:00
committed by Geoffrey McRae
parent 94de061587
commit 2c02e6c4a0
2 changed files with 13 additions and 0 deletions

View File

@@ -0,0 +1,12 @@
#version 300 es
precision mediump float;
in vec2 fragCoord;
out vec4 fragColor;
uniform sampler2D texture;
void main()
{
fragColor = texture2D(texture, fragCoord);
}