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https://github.com/gnif/LookingGlass.git
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[client] renderers: generalize software surface updates
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@@ -25,10 +25,10 @@ typedef struct
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{
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enum
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{
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SPICE_OP_CONFIGURE,
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SPICE_OP_DRAW_FILL,
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SPICE_OP_DRAW_BITMAP,
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SPICE_OP_SHOW,
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SW_SURFACE_OP_CONFIGURE,
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SW_SURFACE_OP_DRAW_FILL,
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SW_SURFACE_OP_DRAW_BITMAP,
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SW_SURFACE_OP_SHOW,
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SURFACE_OP_FORMAT,
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CURSOR_OP_STATE,
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CURSOR_OP_IMAGE,
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@@ -41,7 +41,7 @@ typedef struct
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{
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int width, height;
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}
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spiceConfigure;
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swSurfaceConfigure;
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struct
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{
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@@ -49,7 +49,7 @@ typedef struct
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int width, height;
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uint32_t color;
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}
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spiceFillRect;
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swSurfaceDrawFill;
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struct
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{
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@@ -59,13 +59,13 @@ typedef struct
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uint8_t * data;
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bool topDown;
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}
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spiceDrawBitmap;
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swSurfaceDrawBitmap;
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struct
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{
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bool show;
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}
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spiceShow;
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swSurfaceShow;
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struct
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{
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@@ -102,15 +102,15 @@ void renderQueue_free(void);
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void renderQueue_clear(void);
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void renderQueue_process(void);
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void renderQueue_spiceConfigure(int width, int height);
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void renderQueue_swSurfaceConfigure(int width, int height);
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void renderQueue_spiceDrawFill(int x, int y, int width, int height,
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void renderQueue_swSurfaceDrawFill(int x, int y, int width, int height,
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uint32_t color);
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void renderQueue_spiceDrawBitmap(int x, int y, int width, int height, int stride,
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void * data, bool topDown);
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void renderQueue_swSurfaceDrawBitmap(int x, int y, int width, int height,
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int stride, void * data, bool topDown);
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void renderQueue_spiceShow(bool show);
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void renderQueue_swSurfaceShow(bool show);
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void renderQueue_surfaceFormat(const LG_RendererFormat format,
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bool rendererSupportsNativeHDR);
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