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[client] renderers: generalize software surface updates
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@@ -66,9 +66,11 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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LG_RendererFrameToken * renderedFrameToken,
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uint64_t * effectsTime, EGL_Framebuffer * target);
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void egl_desktopSpiceConfigure(EGL_Desktop * desktop, int width, int height);
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void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
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int height, uint32_t color);
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void egl_desktopSpiceDrawBitmap(EGL_Desktop * desktop, int x, int y, int width,
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int height, int stride, uint8_t * data, bool topDown);
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void egl_desktopSpiceShow(EGL_Desktop * desktop, bool show);
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void egl_desktopSwSurfaceConfigure(EGL_Desktop * desktop,
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int width, int height);
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void egl_desktopSwSurfaceDrawFill(EGL_Desktop * desktop,
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int x, int y, int width, int height, uint32_t color);
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void egl_desktopSwSurfaceDrawBitmap(EGL_Desktop * desktop,
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int x, int y, int width, int height, int stride, uint8_t * data,
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bool topDown);
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void egl_desktopSwSurfaceShow(EGL_Desktop * desktop, bool show);
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