[client] renderers: generalize software surface updates

This commit is contained in:
Geoffrey McRae
2026-08-11 15:07:35 +10:00
parent 5cf5dcfe05
commit 2bd0db1a26
9 changed files with 274 additions and 247 deletions

View File

@@ -82,9 +82,9 @@ struct EGL_Desktop
bool hdrPQ;
LG_RendererRotate rotate;
bool useSpice;
int spiceWidth, spiceHeight;
EGL_Texture * spiceTexture;
bool useSwSurface;
int swSurfaceWidth, swSurfaceHeight;
EGL_Texture * swSurfaceTexture;
// scale algorithm
int scaleAlgo;
@@ -251,7 +251,7 @@ void egl_desktopFree(EGL_Desktop ** desktop)
return;
egl_textureFree (&(*desktop)->texture );
egl_textureFree (&(*desktop)->spiceTexture );
egl_textureFree (&(*desktop)->swSurfaceTexture);
egl_shaderFree (&(*desktop)->shader .shader);
egl_desktopRectsFree(&(*desktop)->mesh );
egl_postProcessFree(&(*desktop)->pp);
@@ -470,14 +470,15 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
EGL_Texture * tex;
int width, height;
/* This also retires completed snapshots while the SPICE display is shown. */
/* This also retires completed snapshots while the software surface is
* shown. */
egl_texturePoll(desktop->texture);
if (unlikely(desktop->useSpice))
if (unlikely(desktop->useSwSurface))
{
tex = desktop->spiceTexture;
width = desktop->spiceWidth;
height = desktop->spiceHeight;
tex = desktop->swSurfaceTexture;
width = desktop->swSurfaceWidth;
height = desktop->swSurfaceHeight;
}
else
{
@@ -519,7 +520,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
rects ? rects->rects : NULL, rects ? rects->count : -1,
width, height);
const bool hdr = desktop->hdr && !desktop->useSpice;
const bool hdr = desktop->hdr && !desktop->useSwSurface;
uint32_t hdrPeak = 0;
if (hdr)
{
@@ -579,7 +580,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
{
if (bindStatus != EGL_TEX_STATUS_NOTREADY)
DEBUG_ERROR("Failed to bind the desktop texture");
if (!desktop->useSpice && desktop->useDMA && processFrame)
if (!desktop->useSwSurface && desktop->useDMA && processFrame)
egl_textureMarkUsed(desktop->texture);
return false;
}
@@ -633,7 +634,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
desktop->linearComposition);
egl_shaderUse(shader->shader);
egl_desktopRectsRender(desktop->mesh);
if (!desktop->useSpice && desktop->useDMA &&
if (!desktop->useSwSurface && desktop->useDMA &&
(processFrame || texture == tex))
egl_textureMarkUsed(desktop->texture);
return true;
@@ -649,25 +650,26 @@ void egl_desktopSetNativeHDR(EGL_Desktop * desktop, bool nativeHDR,
void egl_desktopGetHDRMapping(EGL_Desktop * desktop, bool * enabled,
float * gain, float * contentPeak)
{
*enabled = desktop->hdr && !desktop->useSpice &&
*enabled = desktop->hdr && !desktop->useSwSurface &&
desktop->mapHDRtoSDR && !desktop->nativeHDR;
*gain = (desktop->hdrPQ ? 10000.0f : 80.0f) /
desktop->peakLuminance;
*contentPeak = (float)desktop->maxCLL / desktop->peakLuminance;
}
void egl_desktopSpiceConfigure(EGL_Desktop * desktop, int width, int height)
void egl_desktopSwSurfaceConfigure(EGL_Desktop * desktop,
int width, int height)
{
if (!desktop->spiceTexture)
if (!egl_textureInit(&desktop->spiceTexture, desktop->display,
if (!desktop->swSurfaceTexture)
if (!egl_textureInit(&desktop->swSurfaceTexture, desktop->display,
EGL_TEXTYPE_BUFFER_MAP))
{
DEBUG_ERROR("Failed to initialize the spice desktop texture");
DEBUG_ERROR("Failed to initialize the software surface texture");
return;
}
if (!egl_textureSetup(
desktop->spiceTexture,
desktop->swSurfaceTexture,
EGL_PF_BGRA,
width,
height,
@@ -675,40 +677,41 @@ void egl_desktopSpiceConfigure(EGL_Desktop * desktop, int width, int height)
width * 4
))
{
DEBUG_ERROR("Failed to setup the spice desktop texture");
DEBUG_ERROR("Failed to setup the software surface texture");
return;
}
desktop->spiceWidth = width;
desktop->spiceHeight = height;
desktop->swSurfaceWidth = width;
desktop->swSurfaceHeight = height;
}
void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
int height, uint32_t color)
void egl_desktopSwSurfaceDrawFill(EGL_Desktop * desktop,
int x, int y, int width, int height, uint32_t color)
{
if (!desktop->spiceTexture || width <= 0 || height <= 0)
if (!desktop->swSurfaceTexture || width <= 0 || height <= 0)
return;
const int64_t right = (int64_t)x + width;
const int64_t bottom = (int64_t)y + height;
if (x >= desktop->spiceWidth || y >= desktop->spiceHeight ||
if (x >= desktop->swSurfaceWidth ||
y >= desktop->swSurfaceHeight ||
right <= 0 || bottom <= 0)
return;
x = x < 0 ? 0 : x;
y = y < 0 ? 0 : y;
width = (right > desktop->spiceWidth ?
desktop->spiceWidth : (int)right ) - x;
height = (bottom > desktop->spiceHeight ?
desktop->spiceHeight : (int)bottom) - y;
width = (right > desktop->swSurfaceWidth ?
desktop->swSurfaceWidth : (int)right ) - x;
height = (bottom > desktop->swSurfaceHeight ?
desktop->swSurfaceHeight : (int)bottom) - y;
/* this is a fairly hacky way to do this, but since it's only for the fallback
* spice display it's not really an issue */
/* This is a fairly hacky way to update a software surface, but it preserves
* the existing incremental fill behavior. */
uint32_t * line = malloc((size_t)width * sizeof(*line));
if (!line)
{
DEBUG_ERROR("Failed to allocate SPICE fill row");
DEBUG_ERROR("Failed to allocate software surface fill row");
return;
}
@@ -716,7 +719,7 @@ void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
line[i] = color;
for(int dy = 0; dy < height; ++dy)
egl_textureUpdateRect(desktop->spiceTexture,
egl_textureUpdateRect(desktop->swSurfaceTexture,
x, y + dy, width, 1, width, width * sizeof(*line),
(uint8_t *)line, false);
@@ -724,17 +727,19 @@ void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
atomic_store(&desktop->processFrame, true);
}
void egl_desktopSpiceDrawBitmap(EGL_Desktop * desktop, int x, int y, int width,
int height, int stride, uint8_t * data, bool topDown)
void egl_desktopSwSurfaceDrawBitmap(EGL_Desktop * desktop,
int x, int y, int width, int height, int stride, uint8_t * data,
bool topDown)
{
if (!desktop->spiceTexture || !data ||
if (!desktop->swSurfaceTexture || !data ||
width <= 0 || height <= 0 || stride <= 0 || width > stride / 4)
return;
const int originalHeight = height;
const int64_t right = (int64_t)x + width;
const int64_t bottom = (int64_t)y + height;
if (x >= desktop->spiceWidth || y >= desktop->spiceHeight ||
if (x >= desktop->swSurfaceWidth ||
y >= desktop->swSurfaceHeight ||
right <= 0 || bottom <= 0)
return;
@@ -742,22 +747,22 @@ void egl_desktopSpiceDrawBitmap(EGL_Desktop * desktop, int x, int y, int width,
const int sourceY = y < 0 ? -y : 0;
x = x < 0 ? 0 : x;
y = y < 0 ? 0 : y;
width = (right > desktop->spiceWidth ?
desktop->spiceWidth : (int)right ) - x;
height = (bottom > desktop->spiceHeight ?
desktop->spiceHeight : (int)bottom) - y;
width = (right > desktop->swSurfaceWidth ?
desktop->swSurfaceWidth : (int)right ) - x;
height = (bottom > desktop->swSurfaceHeight ?
desktop->swSurfaceHeight : (int)bottom) - y;
const int sourceRow = topDown ?
sourceY : originalHeight - sourceY - height;
data += (size_t)sourceRow * stride + (size_t)sourceX * 4;
egl_textureUpdateRect(desktop->spiceTexture,
egl_textureUpdateRect(desktop->swSurfaceTexture,
x, y, width, height, stride / 4, stride, data, topDown);
atomic_store(&desktop->processFrame, true);
}
void egl_desktopSpiceShow(EGL_Desktop * desktop, bool show)
void egl_desktopSwSurfaceShow(EGL_Desktop * desktop, bool show)
{
desktop->useSpice = show;
desktop->useSwSurface = show;
atomic_store(&desktop->processFrame, true);
}

View File

@@ -66,9 +66,11 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
LG_RendererFrameToken * renderedFrameToken,
uint64_t * effectsTime, EGL_Framebuffer * target);
void egl_desktopSpiceConfigure(EGL_Desktop * desktop, int width, int height);
void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
int height, uint32_t color);
void egl_desktopSpiceDrawBitmap(EGL_Desktop * desktop, int x, int y, int width,
int height, int stride, uint8_t * data, bool topDown);
void egl_desktopSpiceShow(EGL_Desktop * desktop, bool show);
void egl_desktopSwSurfaceConfigure(EGL_Desktop * desktop,
int width, int height);
void egl_desktopSwSurfaceDrawFill(EGL_Desktop * desktop,
int x, int y, int width, int height, uint32_t color);
void egl_desktopSwSurfaceDrawBitmap(EGL_Desktop * desktop,
int x, int y, int width, int height, int stride, uint8_t * data,
bool topDown);
void egl_desktopSwSurfaceShow(EGL_Desktop * desktop, bool show);

View File

@@ -124,8 +124,8 @@ struct Inst
int overlayHistoryCount[DESKTOP_DAMAGE_COUNT];
unsigned int overlayHistoryIdx;
bool showSpice;
int spiceWidth, spiceHeight;
bool showSwSurface;
int swSurfaceWidth, swSurfaceHeight;
bool surfaceSupportsPQ;
bool surfaceSupportsSCRGB;
@@ -391,13 +391,15 @@ static void egl_onRestart(LG_Renderer * renderer)
static void egl_calc_mouse_size(struct Inst * this)
{
if (this->showSpice)
if (this->showSwSurface)
{
this->mouseScaleX = 2.0f / this->spiceWidth;
this->mouseScaleY = 2.0f / this->spiceHeight;
this->mouseScaleX = 2.0f / this->swSurfaceWidth;
this->mouseScaleY = 2.0f / this->swSurfaceHeight;
egl_cursorSetSize(this->cursor,
(this->mouseWidth * (1.0f / this->spiceWidth )) * this->scaleX,
(this->mouseHeight * (1.0f / this->spiceHeight)) * this->scaleY
(this->mouseWidth *
(1.0f / this->swSurfaceWidth )) * this->scaleX,
(this->mouseHeight *
(1.0f / this->swSurfaceHeight)) * this->scaleY
);
return;
}
@@ -451,7 +453,7 @@ static void egl_calc_mouse_size(struct Inst * this)
static void egl_calc_mouse_state(struct Inst * this)
{
if (this->showSpice)
if (this->showSwSurface)
{
egl_cursorSetState(
this->cursor,
@@ -648,7 +650,7 @@ static bool egl_updateHDRState(struct Inst * this, bool force)
(this->surfaceSupportsPQ &&
egl_hdrComposeIsConfigured(this->hdrCompose)) :
this->surfaceSupportsSCRGB;
const bool useNativeHDR = !this->showSpice && this->format.hdr &&
const bool useNativeHDR = !this->showSwSurface && this->format.hdr &&
surfaceCompatible && nativeHDR && !app_getHDRDescFailed();
LG_DSHDRWhiteLevels whiteLevels =
@@ -1399,12 +1401,13 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
egl_desktopGetHDRMapping(this->desktop, &mapCursorHDR,
&mapCursorGain, &mapCursorContentPeak);
egl_cursorSetHDRState(this->cursor,
this->format.hdr && !this->showSpice, this->nativeHDR, mapCursorHDR,
this->format.hdr && !this->showSwSurface,
this->nativeHDR, mapCursorHDR,
this->format.hdrPQ, mapCursorGain, mapCursorContentPeak);
bool renderAll = hdrStateChanged ||
invalidateWindow || this->hadOverlay ||
bufferAge <= 0 || bufferAge > MAX_BUFFER_AGE ||
this->showSpice;
this->showSwSurface;
bool hasOverlay = false;
struct CursorState cursorState = { .visible = false };
@@ -1802,38 +1805,41 @@ static void egl_freeTexture(LG_Renderer * renderer, void * texture)
egl_stateInvalidateShared();
}
static void egl_spiceConfigure(LG_Renderer * renderer, int width, int height)
static void egl_swSurfaceConfigure(LG_Renderer * renderer,
int width, int height)
{
struct Inst * this = UPCAST(struct Inst, renderer);
egl_stateCheckShared();
this->spiceWidth = width;
this->spiceHeight = height;
egl_desktopSpiceConfigure(this->desktop, width, height);
this->swSurfaceWidth = width;
this->swSurfaceHeight = height;
egl_desktopSwSurfaceConfigure(this->desktop, width, height);
}
static void egl_spiceDrawFill(LG_Renderer * renderer, int x, int y, int width,
int height, uint32_t color)
static void egl_swSurfaceDrawFill(LG_Renderer * renderer,
int x, int y, int width, int height, uint32_t color)
{
struct Inst * this = UPCAST(struct Inst, renderer);
egl_stateCheckShared();
egl_desktopSpiceDrawFill(this->desktop, x, y, width, height, color);
egl_desktopSwSurfaceDrawFill(
this->desktop, x, y, width, height, color);
}
static void egl_spiceDrawBitmap(LG_Renderer * renderer, int x, int y, int width,
int height, int stride, uint8_t * data, bool topDown)
static void egl_swSurfaceDrawBitmap(LG_Renderer * renderer,
int x, int y, int width, int height, int stride, uint8_t * data,
bool topDown)
{
struct Inst * this = UPCAST(struct Inst, renderer);
egl_stateCheckShared();
egl_desktopSpiceDrawBitmap(this->desktop, x, y, width, height, stride,
data, topDown);
egl_desktopSwSurfaceDrawBitmap(
this->desktop, x, y, width, height, stride, data, topDown);
}
static void egl_spiceShow(LG_Renderer * renderer, bool show)
static void egl_swSurfaceShow(LG_Renderer * renderer, bool show)
{
struct Inst * this = UPCAST(struct Inst, renderer);
this->showSpice = show;
this->showSwSurface = show;
egl_calc_mouse_size(this);
egl_desktopSpiceShow(this->desktop, show);
egl_desktopSwSurfaceShow(this->desktop, show);
}
struct LG_RendererOps LGR_EGL =
@@ -1861,8 +1867,8 @@ struct LG_RendererOps LGR_EGL =
.createTexture = egl_createTexture,
.freeTexture = egl_freeTexture,
.spiceConfigure = egl_spiceConfigure,
.spiceDrawFill = egl_spiceDrawFill,
.spiceDrawBitmap = egl_spiceDrawBitmap,
.spiceShow = egl_spiceShow
.swSurfaceConfigure = egl_swSurfaceConfigure,
.swSurfaceDrawFill = egl_swSurfaceDrawFill,
.swSurfaceDrawBitmap = egl_swSurfaceDrawBitmap,
.swSurfaceShow = egl_swSurfaceShow
};