mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-08-22 07:01:30 +00:00
[client] renderers: generalize software surface updates
This commit is contained in:
@@ -82,9 +82,9 @@ struct EGL_Desktop
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bool hdrPQ;
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LG_RendererRotate rotate;
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bool useSpice;
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int spiceWidth, spiceHeight;
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EGL_Texture * spiceTexture;
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bool useSwSurface;
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int swSurfaceWidth, swSurfaceHeight;
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EGL_Texture * swSurfaceTexture;
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// scale algorithm
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int scaleAlgo;
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@@ -251,7 +251,7 @@ void egl_desktopFree(EGL_Desktop ** desktop)
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return;
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egl_textureFree (&(*desktop)->texture );
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egl_textureFree (&(*desktop)->spiceTexture );
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egl_textureFree (&(*desktop)->swSurfaceTexture);
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egl_shaderFree (&(*desktop)->shader .shader);
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egl_desktopRectsFree(&(*desktop)->mesh );
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egl_postProcessFree(&(*desktop)->pp);
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@@ -470,14 +470,15 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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EGL_Texture * tex;
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int width, height;
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/* This also retires completed snapshots while the SPICE display is shown. */
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/* This also retires completed snapshots while the software surface is
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* shown. */
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egl_texturePoll(desktop->texture);
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if (unlikely(desktop->useSpice))
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if (unlikely(desktop->useSwSurface))
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{
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tex = desktop->spiceTexture;
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width = desktop->spiceWidth;
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height = desktop->spiceHeight;
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tex = desktop->swSurfaceTexture;
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width = desktop->swSurfaceWidth;
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height = desktop->swSurfaceHeight;
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}
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else
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{
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@@ -519,7 +520,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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rects ? rects->rects : NULL, rects ? rects->count : -1,
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width, height);
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const bool hdr = desktop->hdr && !desktop->useSpice;
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const bool hdr = desktop->hdr && !desktop->useSwSurface;
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uint32_t hdrPeak = 0;
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if (hdr)
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{
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@@ -579,7 +580,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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{
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if (bindStatus != EGL_TEX_STATUS_NOTREADY)
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DEBUG_ERROR("Failed to bind the desktop texture");
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if (!desktop->useSpice && desktop->useDMA && processFrame)
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if (!desktop->useSwSurface && desktop->useDMA && processFrame)
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egl_textureMarkUsed(desktop->texture);
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return false;
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}
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@@ -633,7 +634,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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desktop->linearComposition);
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egl_shaderUse(shader->shader);
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egl_desktopRectsRender(desktop->mesh);
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if (!desktop->useSpice && desktop->useDMA &&
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if (!desktop->useSwSurface && desktop->useDMA &&
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(processFrame || texture == tex))
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egl_textureMarkUsed(desktop->texture);
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return true;
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@@ -649,25 +650,26 @@ void egl_desktopSetNativeHDR(EGL_Desktop * desktop, bool nativeHDR,
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void egl_desktopGetHDRMapping(EGL_Desktop * desktop, bool * enabled,
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float * gain, float * contentPeak)
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{
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*enabled = desktop->hdr && !desktop->useSpice &&
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*enabled = desktop->hdr && !desktop->useSwSurface &&
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desktop->mapHDRtoSDR && !desktop->nativeHDR;
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*gain = (desktop->hdrPQ ? 10000.0f : 80.0f) /
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desktop->peakLuminance;
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*contentPeak = (float)desktop->maxCLL / desktop->peakLuminance;
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}
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void egl_desktopSpiceConfigure(EGL_Desktop * desktop, int width, int height)
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void egl_desktopSwSurfaceConfigure(EGL_Desktop * desktop,
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int width, int height)
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{
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if (!desktop->spiceTexture)
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if (!egl_textureInit(&desktop->spiceTexture, desktop->display,
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if (!desktop->swSurfaceTexture)
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if (!egl_textureInit(&desktop->swSurfaceTexture, desktop->display,
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EGL_TEXTYPE_BUFFER_MAP))
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{
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DEBUG_ERROR("Failed to initialize the spice desktop texture");
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DEBUG_ERROR("Failed to initialize the software surface texture");
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return;
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}
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if (!egl_textureSetup(
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desktop->spiceTexture,
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desktop->swSurfaceTexture,
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EGL_PF_BGRA,
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width,
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height,
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@@ -675,40 +677,41 @@ void egl_desktopSpiceConfigure(EGL_Desktop * desktop, int width, int height)
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width * 4
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))
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{
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DEBUG_ERROR("Failed to setup the spice desktop texture");
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DEBUG_ERROR("Failed to setup the software surface texture");
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return;
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}
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desktop->spiceWidth = width;
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desktop->spiceHeight = height;
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desktop->swSurfaceWidth = width;
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desktop->swSurfaceHeight = height;
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}
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void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
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int height, uint32_t color)
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void egl_desktopSwSurfaceDrawFill(EGL_Desktop * desktop,
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int x, int y, int width, int height, uint32_t color)
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{
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if (!desktop->spiceTexture || width <= 0 || height <= 0)
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if (!desktop->swSurfaceTexture || width <= 0 || height <= 0)
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return;
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const int64_t right = (int64_t)x + width;
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const int64_t bottom = (int64_t)y + height;
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if (x >= desktop->spiceWidth || y >= desktop->spiceHeight ||
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if (x >= desktop->swSurfaceWidth ||
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y >= desktop->swSurfaceHeight ||
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right <= 0 || bottom <= 0)
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return;
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x = x < 0 ? 0 : x;
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y = y < 0 ? 0 : y;
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width = (right > desktop->spiceWidth ?
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desktop->spiceWidth : (int)right ) - x;
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height = (bottom > desktop->spiceHeight ?
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desktop->spiceHeight : (int)bottom) - y;
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width = (right > desktop->swSurfaceWidth ?
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desktop->swSurfaceWidth : (int)right ) - x;
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height = (bottom > desktop->swSurfaceHeight ?
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desktop->swSurfaceHeight : (int)bottom) - y;
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/* this is a fairly hacky way to do this, but since it's only for the fallback
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* spice display it's not really an issue */
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/* This is a fairly hacky way to update a software surface, but it preserves
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* the existing incremental fill behavior. */
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uint32_t * line = malloc((size_t)width * sizeof(*line));
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if (!line)
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{
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DEBUG_ERROR("Failed to allocate SPICE fill row");
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DEBUG_ERROR("Failed to allocate software surface fill row");
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return;
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}
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@@ -716,7 +719,7 @@ void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
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line[i] = color;
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for(int dy = 0; dy < height; ++dy)
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egl_textureUpdateRect(desktop->spiceTexture,
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egl_textureUpdateRect(desktop->swSurfaceTexture,
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x, y + dy, width, 1, width, width * sizeof(*line),
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(uint8_t *)line, false);
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@@ -724,17 +727,19 @@ void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
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atomic_store(&desktop->processFrame, true);
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}
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void egl_desktopSpiceDrawBitmap(EGL_Desktop * desktop, int x, int y, int width,
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int height, int stride, uint8_t * data, bool topDown)
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void egl_desktopSwSurfaceDrawBitmap(EGL_Desktop * desktop,
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int x, int y, int width, int height, int stride, uint8_t * data,
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bool topDown)
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{
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if (!desktop->spiceTexture || !data ||
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if (!desktop->swSurfaceTexture || !data ||
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width <= 0 || height <= 0 || stride <= 0 || width > stride / 4)
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return;
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const int originalHeight = height;
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const int64_t right = (int64_t)x + width;
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const int64_t bottom = (int64_t)y + height;
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if (x >= desktop->spiceWidth || y >= desktop->spiceHeight ||
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if (x >= desktop->swSurfaceWidth ||
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y >= desktop->swSurfaceHeight ||
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right <= 0 || bottom <= 0)
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return;
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@@ -742,22 +747,22 @@ void egl_desktopSpiceDrawBitmap(EGL_Desktop * desktop, int x, int y, int width,
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const int sourceY = y < 0 ? -y : 0;
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x = x < 0 ? 0 : x;
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y = y < 0 ? 0 : y;
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width = (right > desktop->spiceWidth ?
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desktop->spiceWidth : (int)right ) - x;
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height = (bottom > desktop->spiceHeight ?
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desktop->spiceHeight : (int)bottom) - y;
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width = (right > desktop->swSurfaceWidth ?
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desktop->swSurfaceWidth : (int)right ) - x;
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height = (bottom > desktop->swSurfaceHeight ?
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desktop->swSurfaceHeight : (int)bottom) - y;
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const int sourceRow = topDown ?
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sourceY : originalHeight - sourceY - height;
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data += (size_t)sourceRow * stride + (size_t)sourceX * 4;
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egl_textureUpdateRect(desktop->spiceTexture,
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egl_textureUpdateRect(desktop->swSurfaceTexture,
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x, y, width, height, stride / 4, stride, data, topDown);
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atomic_store(&desktop->processFrame, true);
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}
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void egl_desktopSpiceShow(EGL_Desktop * desktop, bool show)
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void egl_desktopSwSurfaceShow(EGL_Desktop * desktop, bool show)
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{
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desktop->useSpice = show;
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desktop->useSwSurface = show;
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atomic_store(&desktop->processFrame, true);
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}
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@@ -66,9 +66,11 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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LG_RendererFrameToken * renderedFrameToken,
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uint64_t * effectsTime, EGL_Framebuffer * target);
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void egl_desktopSpiceConfigure(EGL_Desktop * desktop, int width, int height);
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void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
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int height, uint32_t color);
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void egl_desktopSpiceDrawBitmap(EGL_Desktop * desktop, int x, int y, int width,
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int height, int stride, uint8_t * data, bool topDown);
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void egl_desktopSpiceShow(EGL_Desktop * desktop, bool show);
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void egl_desktopSwSurfaceConfigure(EGL_Desktop * desktop,
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int width, int height);
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void egl_desktopSwSurfaceDrawFill(EGL_Desktop * desktop,
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int x, int y, int width, int height, uint32_t color);
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void egl_desktopSwSurfaceDrawBitmap(EGL_Desktop * desktop,
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int x, int y, int width, int height, int stride, uint8_t * data,
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bool topDown);
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void egl_desktopSwSurfaceShow(EGL_Desktop * desktop, bool show);
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@@ -124,8 +124,8 @@ struct Inst
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int overlayHistoryCount[DESKTOP_DAMAGE_COUNT];
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unsigned int overlayHistoryIdx;
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bool showSpice;
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int spiceWidth, spiceHeight;
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bool showSwSurface;
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int swSurfaceWidth, swSurfaceHeight;
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bool surfaceSupportsPQ;
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bool surfaceSupportsSCRGB;
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@@ -391,13 +391,15 @@ static void egl_onRestart(LG_Renderer * renderer)
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static void egl_calc_mouse_size(struct Inst * this)
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{
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if (this->showSpice)
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if (this->showSwSurface)
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{
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this->mouseScaleX = 2.0f / this->spiceWidth;
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this->mouseScaleY = 2.0f / this->spiceHeight;
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this->mouseScaleX = 2.0f / this->swSurfaceWidth;
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this->mouseScaleY = 2.0f / this->swSurfaceHeight;
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egl_cursorSetSize(this->cursor,
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(this->mouseWidth * (1.0f / this->spiceWidth )) * this->scaleX,
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(this->mouseHeight * (1.0f / this->spiceHeight)) * this->scaleY
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(this->mouseWidth *
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(1.0f / this->swSurfaceWidth )) * this->scaleX,
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(this->mouseHeight *
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(1.0f / this->swSurfaceHeight)) * this->scaleY
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);
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return;
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}
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@@ -451,7 +453,7 @@ static void egl_calc_mouse_size(struct Inst * this)
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static void egl_calc_mouse_state(struct Inst * this)
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{
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if (this->showSpice)
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if (this->showSwSurface)
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{
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egl_cursorSetState(
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this->cursor,
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@@ -648,7 +650,7 @@ static bool egl_updateHDRState(struct Inst * this, bool force)
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(this->surfaceSupportsPQ &&
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egl_hdrComposeIsConfigured(this->hdrCompose)) :
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this->surfaceSupportsSCRGB;
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const bool useNativeHDR = !this->showSpice && this->format.hdr &&
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const bool useNativeHDR = !this->showSwSurface && this->format.hdr &&
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surfaceCompatible && nativeHDR && !app_getHDRDescFailed();
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LG_DSHDRWhiteLevels whiteLevels =
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@@ -1399,12 +1401,13 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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egl_desktopGetHDRMapping(this->desktop, &mapCursorHDR,
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&mapCursorGain, &mapCursorContentPeak);
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egl_cursorSetHDRState(this->cursor,
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this->format.hdr && !this->showSpice, this->nativeHDR, mapCursorHDR,
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this->format.hdr && !this->showSwSurface,
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this->nativeHDR, mapCursorHDR,
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this->format.hdrPQ, mapCursorGain, mapCursorContentPeak);
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bool renderAll = hdrStateChanged ||
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invalidateWindow || this->hadOverlay ||
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bufferAge <= 0 || bufferAge > MAX_BUFFER_AGE ||
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this->showSpice;
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this->showSwSurface;
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bool hasOverlay = false;
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struct CursorState cursorState = { .visible = false };
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@@ -1802,38 +1805,41 @@ static void egl_freeTexture(LG_Renderer * renderer, void * texture)
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egl_stateInvalidateShared();
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}
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static void egl_spiceConfigure(LG_Renderer * renderer, int width, int height)
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static void egl_swSurfaceConfigure(LG_Renderer * renderer,
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int width, int height)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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egl_stateCheckShared();
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this->spiceWidth = width;
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this->spiceHeight = height;
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egl_desktopSpiceConfigure(this->desktop, width, height);
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this->swSurfaceWidth = width;
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this->swSurfaceHeight = height;
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egl_desktopSwSurfaceConfigure(this->desktop, width, height);
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}
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static void egl_spiceDrawFill(LG_Renderer * renderer, int x, int y, int width,
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int height, uint32_t color)
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static void egl_swSurfaceDrawFill(LG_Renderer * renderer,
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int x, int y, int width, int height, uint32_t color)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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egl_stateCheckShared();
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egl_desktopSpiceDrawFill(this->desktop, x, y, width, height, color);
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egl_desktopSwSurfaceDrawFill(
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this->desktop, x, y, width, height, color);
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}
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static void egl_spiceDrawBitmap(LG_Renderer * renderer, int x, int y, int width,
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int height, int stride, uint8_t * data, bool topDown)
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static void egl_swSurfaceDrawBitmap(LG_Renderer * renderer,
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int x, int y, int width, int height, int stride, uint8_t * data,
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bool topDown)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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egl_stateCheckShared();
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egl_desktopSpiceDrawBitmap(this->desktop, x, y, width, height, stride,
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data, topDown);
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egl_desktopSwSurfaceDrawBitmap(
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this->desktop, x, y, width, height, stride, data, topDown);
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}
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static void egl_spiceShow(LG_Renderer * renderer, bool show)
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static void egl_swSurfaceShow(LG_Renderer * renderer, bool show)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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this->showSpice = show;
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this->showSwSurface = show;
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egl_calc_mouse_size(this);
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egl_desktopSpiceShow(this->desktop, show);
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egl_desktopSwSurfaceShow(this->desktop, show);
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}
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struct LG_RendererOps LGR_EGL =
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@@ -1861,8 +1867,8 @@ struct LG_RendererOps LGR_EGL =
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.createTexture = egl_createTexture,
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.freeTexture = egl_freeTexture,
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.spiceConfigure = egl_spiceConfigure,
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.spiceDrawFill = egl_spiceDrawFill,
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.spiceDrawBitmap = egl_spiceDrawBitmap,
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.spiceShow = egl_spiceShow
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.swSurfaceConfigure = egl_swSurfaceConfigure,
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.swSurfaceDrawFill = egl_swSurfaceDrawFill,
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.swSurfaceDrawBitmap = egl_swSurfaceDrawBitmap,
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.swSurfaceShow = egl_swSurfaceShow
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};
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@@ -42,7 +42,7 @@
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#define FPS_TEXTURE 0
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#define MOUSE_TEXTURE 1
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#define SPICE_TEXTURE 2
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#define SW_SURFACE_TEXTURE 2
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#define TEXTURE_COUNT 3
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static struct Option opengl_options[] =
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@@ -137,10 +137,10 @@ struct Inst
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int texWIndex, texRIndex;
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int texList;
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int mouseList;
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int spiceList;
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int swSurfaceList;
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LG_RendererRect destRect;
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struct IntPoint spiceSize;
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bool spiceShow;
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struct IntPoint swSurfaceSize;
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bool showSwSurface;
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bool hasTextures, hasFrames;
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GLuint frames[BUFFER_COUNT];
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@@ -234,9 +234,9 @@ void opengl_deinitialize(LG_Renderer * renderer)
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{
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ImGui_ImplOpenGL2_Shutdown();
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glDeleteLists(this->texList , BUFFER_COUNT);
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glDeleteLists(this->mouseList, 1);
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glDeleteLists(this->spiceList, 1);
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glDeleteLists(this->texList , BUFFER_COUNT);
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glDeleteLists(this->mouseList , 1);
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glDeleteLists(this->swSurfaceList, 1);
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}
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deconfigure(this);
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@@ -277,10 +277,10 @@ static void setupModelView(struct Inst * this)
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return;
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int fw, fh;
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if (this->spiceShow)
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if (this->showSwSurface)
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{
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fw = this->spiceSize.x;
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fh = this->spiceSize.y;
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fw = this->swSurfaceSize.x;
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fh = this->swSurfaceSize.y;
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}
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else
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{
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@@ -476,9 +476,9 @@ bool opengl_renderStartup(LG_Renderer * renderer, bool useDMA)
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
|
||||
// generate lists for drawing
|
||||
this->texList = glGenLists(BUFFER_COUNT);
|
||||
this->mouseList = glGenLists(1);
|
||||
this->spiceList = glGenLists(1);
|
||||
this->texList = glGenLists(BUFFER_COUNT);
|
||||
this->mouseList = glGenLists(1);
|
||||
this->swSurfaceList = glGenLists(1);
|
||||
|
||||
// create the overlay textures
|
||||
glGenTextures(TEXTURE_COUNT, this->textures);
|
||||
@@ -527,8 +527,8 @@ bool opengl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
updateMouseShape(this);
|
||||
if (this->spiceShow)
|
||||
glCallList(this->spiceList);
|
||||
if (this->showSwSurface)
|
||||
glCallList(this->swSurfaceList);
|
||||
else
|
||||
glCallList(this->texList + this->texRIndex);
|
||||
drawMouse(this);
|
||||
@@ -587,13 +587,14 @@ static void opengl_freeTexture(LG_Renderer * renderer, void * texture)
|
||||
glDeleteTextures(1, &tex);
|
||||
}
|
||||
|
||||
static void opengl_spiceConfigure(LG_Renderer * renderer, int width, int height)
|
||||
static void opengl_swSurfaceConfigure(LG_Renderer * renderer,
|
||||
int width, int height)
|
||||
{
|
||||
struct Inst * this = UPCAST(struct Inst, renderer);
|
||||
this->spiceSize.x = width;
|
||||
this->spiceSize.y = height;
|
||||
this->swSurfaceSize.x = width;
|
||||
this->swSurfaceSize.y = height;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[SPICE_TEXTURE]);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[SW_SURFACE_TEXTURE]);
|
||||
glTexImage2D
|
||||
(
|
||||
GL_TEXTURE_2D,
|
||||
@@ -614,22 +615,26 @@ static void opengl_spiceConfigure(LG_Renderer * renderer, int width, int height)
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// create the display lists
|
||||
glNewList(this->spiceList, GL_COMPILE);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[SPICE_TEXTURE]);
|
||||
glNewList(this->swSurfaceList, GL_COMPILE);
|
||||
glBindTexture(GL_TEXTURE_2D,
|
||||
this->textures[SW_SURFACE_TEXTURE]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0);
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(this->spiceSize.x, 0);
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, this->spiceSize.y);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2i(this->swSurfaceSize.x, 0);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2i(0, this->swSurfaceSize.y);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2i(this->spiceSize.x, this->spiceSize.y);
|
||||
glVertex2i(
|
||||
this->swSurfaceSize.x, this->swSurfaceSize.y);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glEndList();
|
||||
}
|
||||
|
||||
static void opengl_spiceDrawFill(LG_Renderer * renderer, int x, int y, int width,
|
||||
int height, uint32_t color)
|
||||
static void opengl_swSurfaceDrawFill(LG_Renderer * renderer,
|
||||
int x, int y, int width, int height, uint32_t color)
|
||||
{
|
||||
struct Inst * this = UPCAST(struct Inst, renderer);
|
||||
|
||||
@@ -638,31 +643,32 @@ static void opengl_spiceDrawFill(LG_Renderer * renderer, int x, int y, int width
|
||||
|
||||
const int64_t right = (int64_t)x + width;
|
||||
const int64_t bottom = (int64_t)y + height;
|
||||
if (x >= this->spiceSize.x || y >= this->spiceSize.y ||
|
||||
if (x >= this->swSurfaceSize.x ||
|
||||
y >= this->swSurfaceSize.y ||
|
||||
right <= 0 || bottom <= 0)
|
||||
return;
|
||||
|
||||
x = x < 0 ? 0 : x;
|
||||
y = y < 0 ? 0 : y;
|
||||
width = (right > this->spiceSize.x ?
|
||||
this->spiceSize.x : (int)right ) - x;
|
||||
height = (bottom > this->spiceSize.y ?
|
||||
this->spiceSize.y : (int)bottom) - y;
|
||||
width = (right > this->swSurfaceSize.x ?
|
||||
this->swSurfaceSize.x : (int)right ) - x;
|
||||
height = (bottom > this->swSurfaceSize.y ?
|
||||
this->swSurfaceSize.y : (int)bottom) - y;
|
||||
|
||||
/* this is a fairly hacky way to do this, but since it's only for the fallback
|
||||
* spice display it's not really an issue */
|
||||
/* This is a fairly hacky way to update a software surface, but it preserves
|
||||
* the existing incremental fill behavior. */
|
||||
|
||||
uint32_t * line = malloc((size_t)width * sizeof(*line));
|
||||
if (!line)
|
||||
{
|
||||
DEBUG_ERROR("Failed to allocate SPICE fill row");
|
||||
DEBUG_ERROR("Failed to allocate software surface fill row");
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i = 0; i < width; ++i)
|
||||
line[i] = color;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[SPICE_TEXTURE]);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[SW_SURFACE_TEXTURE]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
||||
for(int dy = 0; dy < height; ++dy)
|
||||
@@ -682,8 +688,9 @@ static void opengl_spiceDrawFill(LG_Renderer * renderer, int x, int y, int width
|
||||
free(line);
|
||||
}
|
||||
|
||||
static void opengl_spiceDrawBitmap(LG_Renderer * renderer, int x, int y, int width,
|
||||
int height, int stride, uint8_t * data, bool topDown)
|
||||
static void opengl_swSurfaceDrawBitmap(LG_Renderer * renderer,
|
||||
int x, int y, int width, int height, int stride, uint8_t * data,
|
||||
bool topDown)
|
||||
{
|
||||
struct Inst * this = UPCAST(struct Inst, renderer);
|
||||
|
||||
@@ -693,11 +700,11 @@ static void opengl_spiceDrawBitmap(LG_Renderer * renderer, int x, int y, int wid
|
||||
|
||||
if (!topDown)
|
||||
{
|
||||
// this is non-optimal but as spice is a fallback it's not too critical
|
||||
// This is non-optimal, but the incremental surface is a fallback.
|
||||
uint8_t * line = malloc((size_t)stride);
|
||||
if (!line)
|
||||
{
|
||||
DEBUG_ERROR("Failed to allocate SPICE bitmap row");
|
||||
DEBUG_ERROR("Failed to allocate software surface bitmap row");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -714,7 +721,8 @@ static void opengl_spiceDrawBitmap(LG_Renderer * renderer, int x, int y, int wid
|
||||
|
||||
const int64_t right = (int64_t)x + width;
|
||||
const int64_t bottom = (int64_t)y + height;
|
||||
if (x >= this->spiceSize.x || y >= this->spiceSize.y ||
|
||||
if (x >= this->swSurfaceSize.x ||
|
||||
y >= this->swSurfaceSize.y ||
|
||||
right <= 0 || bottom <= 0)
|
||||
return;
|
||||
|
||||
@@ -722,13 +730,13 @@ static void opengl_spiceDrawBitmap(LG_Renderer * renderer, int x, int y, int wid
|
||||
const int sourceY = y < 0 ? -y : 0;
|
||||
x = x < 0 ? 0 : x;
|
||||
y = y < 0 ? 0 : y;
|
||||
width = (right > this->spiceSize.x ?
|
||||
this->spiceSize.x : (int)right ) - x;
|
||||
height = (bottom > this->spiceSize.y ?
|
||||
this->spiceSize.y : (int)bottom) - y;
|
||||
width = (right > this->swSurfaceSize.x ?
|
||||
this->swSurfaceSize.x : (int)right ) - x;
|
||||
height = (bottom > this->swSurfaceSize.y ?
|
||||
this->swSurfaceSize.y : (int)bottom) - y;
|
||||
data += (size_t)sourceY * stride + (size_t)sourceX * 4;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[SPICE_TEXTURE]);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[SW_SURFACE_TEXTURE]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / 4);
|
||||
glTexSubImage2D
|
||||
@@ -746,36 +754,36 @@ static void opengl_spiceDrawBitmap(LG_Renderer * renderer, int x, int y, int wid
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
static void opengl_spiceShow(LG_Renderer * renderer, bool show)
|
||||
static void opengl_swSurfaceShow(LG_Renderer * renderer, bool show)
|
||||
{
|
||||
struct Inst * this = UPCAST(struct Inst, renderer);
|
||||
this->spiceShow = show;
|
||||
this->showSwSurface = show;
|
||||
}
|
||||
|
||||
const LG_RendererOps LGR_OpenGL =
|
||||
{
|
||||
.getName = opengl_getName,
|
||||
.setup = opengl_setup,
|
||||
.getName = opengl_getName,
|
||||
.setup = opengl_setup,
|
||||
|
||||
.create = opengl_create,
|
||||
.initialize = opengl_initialize,
|
||||
.deinitialize = opengl_deinitialize,
|
||||
.onRestart = opengl_onRestart,
|
||||
.onResize = opengl_onResize,
|
||||
.onFontUpdate = opengl_onFontUpdate,
|
||||
.onMouseShape = opengl_onMouseShape,
|
||||
.onMouseEvent = opengl_onMouseEvent,
|
||||
.onFrameFormat = opengl_onFrameFormat,
|
||||
.onFrame = opengl_onFrame,
|
||||
.renderStartup = opengl_renderStartup,
|
||||
.render = opengl_render,
|
||||
.createTexture = opengl_createTexture,
|
||||
.freeTexture = opengl_freeTexture,
|
||||
.create = opengl_create,
|
||||
.initialize = opengl_initialize,
|
||||
.deinitialize = opengl_deinitialize,
|
||||
.onRestart = opengl_onRestart,
|
||||
.onResize = opengl_onResize,
|
||||
.onFontUpdate = opengl_onFontUpdate,
|
||||
.onMouseShape = opengl_onMouseShape,
|
||||
.onMouseEvent = opengl_onMouseEvent,
|
||||
.onFrameFormat = opengl_onFrameFormat,
|
||||
.onFrame = opengl_onFrame,
|
||||
.renderStartup = opengl_renderStartup,
|
||||
.render = opengl_render,
|
||||
.createTexture = opengl_createTexture,
|
||||
.freeTexture = opengl_freeTexture,
|
||||
|
||||
.spiceConfigure = opengl_spiceConfigure,
|
||||
.spiceDrawFill = opengl_spiceDrawFill,
|
||||
.spiceDrawBitmap = opengl_spiceDrawBitmap,
|
||||
.spiceShow = opengl_spiceShow
|
||||
.swSurfaceConfigure = opengl_swSurfaceConfigure,
|
||||
.swSurfaceDrawFill = opengl_swSurfaceDrawFill,
|
||||
.swSurfaceDrawBitmap = opengl_swSurfaceDrawBitmap,
|
||||
.swSurfaceShow = opengl_swSurfaceShow
|
||||
};
|
||||
|
||||
static bool _checkGLError(unsigned int line, const char * name)
|
||||
|
||||
Reference in New Issue
Block a user