[client] egl: implement frame damage display

This commit is contained in:
Quantum
2021-07-15 06:04:25 -04:00
committed by Geoffrey McRae
parent 12cb3e512f
commit 2b3f31700b
6 changed files with 287 additions and 7 deletions

View File

@@ -0,0 +1,10 @@
#version 300 es
layout(location = 0) in vec2 vertex;
uniform mat3x2 transform;
void main()
{
gl_Position = vec4(transform * vec3(vertex, 1.0), 0.0, 1.0);
}