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[client] egl: implement frame damage display
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client/renderers/EGL/damage.h
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40
client/renderers/EGL/damage.h
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <stdbool.h>
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#include "common/KVMFR.h"
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struct DesktopDamage
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{
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int count;
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FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS];
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};
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typedef struct EGL_Damage EGL_Damage;
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bool egl_damage_init(EGL_Damage ** damage);
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void egl_damage_free(EGL_Damage ** damage);
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void egl_damage_setup(EGL_Damage * damage, int width, int height);
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void egl_damage_resize(EGL_Damage * damage, float translateX, float translateY,
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float scaleX, float scaleY);
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bool egl_damage_render(EGL_Damage * damage, const struct DesktopDamage * data);
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