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[client] egl: implement frame damage display
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@@ -19,6 +19,8 @@ make_object(
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shader/cursor.vert
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shader/cursor_rgb.frag
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shader/cursor_mono.frag
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shader/damage.vert
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shader/damage.frag
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shader/fps.vert
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shader/fps.frag
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shader/fps_bg.frag
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@@ -52,6 +54,7 @@ add_library(renderer_EGL STATIC
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draw.c
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splash.c
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alert.c
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damage.c
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${EGL_SHADER_OBJS}
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"${EGL_SHADER_INCS}/desktop_rgb.def.h"
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${PROJECT_TOP}/repos/cimgui/imgui/backends/imgui_impl_opengl3.cpp
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