[build] make "common" a static library (part 1/2)

This commit is contained in:
Geoffrey McRae
2019-04-11 11:03:30 +10:00
parent bee221c18d
commit 28b12c85f4
22 changed files with 60 additions and 35 deletions

View File

@@ -1,19 +1,20 @@
cmake_minimum_required(VERSION 3.0)
project(capture LANGUAGES C)
include("PreCapture")
include(PreCapture)
option(USE_NVFBC "Enable NVFBC Support" OFF)
option(USE_DXGI "Enable DXGI Support" ON)
if(NOT DEFINED NVFBC_SDK)
set(NVFBC_SDK "C:\\Program Files (x86)\\NVIDIA Corporation\\NVIDIA Capture SDK")
endif()
if(EXISTS "${NVFBC_SDK}\\inc" AND IS_DIRECTORY "${NVFBC_SDK}\\inc")
set(USE_NVFBC ON)
if(NOT EXISTS "${NVFBC_SDK}\\inc" OR NOT IS_DIRECTORY "${NVFBC_SDK}\\inc")
message("Disabling NVFBC support, can't find the SDK headers")
set(USE_NVFBC OFF)
endif()
option(USE_NVFBC "Enable NVFBC Support" ${USE_NVFBC})
option(USE_DXGI "Enable DXGI Support" ON)
if(USE_NVFBC)
add_capture("NVFBC")
endif()

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@@ -15,6 +15,7 @@ ADD_CUSTOM_COMMAND(TARGET capture_DXGI POST_BUILD
)
target_link_libraries(capture_DXGI
lg_common
${PROJECT_BINARY_DIR}/libd3d11.dll
dxgi
)

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@@ -19,8 +19,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "interface/capture.h"
#include "interface/platform.h"
#include "debug.h"
#include "windows/windebug.h"
#include "common/debug.h"
#include "windows/debug.h"
#include <assert.h>
#include <dxgi.h>