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[client] egl: free desktop damage after rendering
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@ -1054,6 +1054,7 @@ bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame)
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}
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}
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}
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}
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this->hadOverlay = hasOverlay;
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this->hadOverlay = hasOverlay;
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free(desktopDamage);
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app_eglSwapBuffers(this->display, this->surface, damage, damageIdx);
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app_eglSwapBuffers(this->display, this->surface, damage, damageIdx);
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return true;
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return true;
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