egl: correct ImGui overlay luminance in HDR

Render ImGui to an intermediate SDR framebuffer and map it into the
native PQ or scRGB output using the Wayland surface reference white.
Preserve premultiplied alpha during conversion and limit composition to
damaged overlay regions.
This commit is contained in:
Geoffrey McRae
2026-07-18 03:02:19 +10:00
parent e6ac8a2b75
commit 275253181a
10 changed files with 394 additions and 3 deletions

View File

@@ -0,0 +1,13 @@
#version 300 es
precision highp float;
layout(location = 0) in vec3 vertex;
layout(location = 1) in vec2 coord;
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertex, 1.0);
fragCoord = coord;
}