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[idd/client] apply the Windows display color transform
Honor the IddCx 3x4 XYZ matrix and post-transfer LUT in the IDD conversion pipeline. Carry transform changes to the client so EGL applies the same calibration to hardware cursors, and invalidate the full frame whenever calibration changes.
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@@ -37,6 +37,7 @@
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<ClCompile Include="CPipeServer.cpp" />
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<ClCompile Include="CPlatformInfo.cpp" />
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<ClCompile Include="CPostProcessor.cpp" />
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<ClCompile Include="effect\CColorTransformEffect.cpp" />
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<ClCompile Include="effect\CComputeEffect.cpp" />
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<ClCompile Include="effect\CDownsampleEffect.cpp" />
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<ClCompile Include="effect\CHDR16to10Effect.cpp" />
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@@ -61,6 +62,7 @@
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<ClInclude Include="CPipeServer.h" />
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<ClInclude Include="CPlatformInfo.h" />
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<ClInclude Include="CPostProcessor.h" />
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<ClInclude Include="effect\CColorTransformEffect.h" />
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<ClInclude Include="effect\CComputeEffect.h" />
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<ClInclude Include="effect\CDownsampleEffect.h" />
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<ClInclude Include="effect\CHDR16to10Effect.h" />
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@@ -274,4 +276,4 @@
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$(BuildDependsOn);
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</BuildDependsOn>
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</PropertyGroup>
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</Project>
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</Project>
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