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[idd/client] apply the Windows display color transform
Honor the IddCx 3x4 XYZ matrix and post-transfer LUT in the IDD conversion pipeline. Carry transform changes to the client so EGL applies the same calibration to hardware cursors, and invalidate the full frame whenever calibration changes.
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@@ -43,6 +43,9 @@ bool egl_cursorSetShape(
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const int stride,
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const uint8_t * data);
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void egl_cursorSetColorTransform(EGL_Cursor * cursor,
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const KVMFRColorTransform * transform);
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void egl_cursorSetSize(EGL_Cursor * cursor, const float x, const float y);
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void egl_cursorSetScale(EGL_Cursor * cursor, const float scale);
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