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[client] egl: refactor to use project naming standard
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@@ -45,9 +45,9 @@ typedef struct EGL_TexBuffer
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}
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EGL_TexBuffer;
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bool eglTexUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt);
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bool eglTexUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
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bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt);
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bool egl_texUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
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int count);
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void eglTexUtilFreeBuffers(EGL_TexBuffer * buffers, int count);
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bool eglTexUtilMapBuffer(EGL_TexBuffer * buffer);
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void eglTexUtilUnmapBuffer(EGL_TexBuffer * buffer);
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void egl_texUtilFreeBuffers(EGL_TexBuffer * buffers, int count);
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bool egl_texUtilMapBuffer(EGL_TexBuffer * buffer);
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void egl_texUtilUnmapBuffer(EGL_TexBuffer * buffer);
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