[client] egl: refactor to use project naming standard

This commit is contained in:
Geoffrey McRae
2021-08-08 17:16:10 +10:00
parent f4a925a750
commit 266ad27998
23 changed files with 292 additions and 283 deletions

View File

@@ -45,9 +45,9 @@ typedef struct EGL_TexBuffer
}
EGL_TexBuffer;
bool eglTexUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt);
bool eglTexUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt);
bool egl_texUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
int count);
void eglTexUtilFreeBuffers(EGL_TexBuffer * buffers, int count);
bool eglTexUtilMapBuffer(EGL_TexBuffer * buffer);
void eglTexUtilUnmapBuffer(EGL_TexBuffer * buffer);
void egl_texUtilFreeBuffers(EGL_TexBuffer * buffers, int count);
bool egl_texUtilMapBuffer(EGL_TexBuffer * buffer);
void egl_texUtilUnmapBuffer(EGL_TexBuffer * buffer);