mirror of
https://github.com/gnif/LookingGlass.git
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[client] egl: refactor to use project naming standard
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@@ -47,7 +47,7 @@ EGL_TextureOps EGL_TextureDMABUF;
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// internal functions
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static void eglTexDMABUF_cleanup(TexDMABUF * this)
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static void egl_texDMABUFCleanup(TexDMABUF * this)
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{
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for (size_t i = 0; i < this->imageUsed; ++i)
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eglDestroyImage(this->display, this->images[i].image);
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@@ -57,13 +57,13 @@ static void eglTexDMABUF_cleanup(TexDMABUF * this)
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// dmabuf functions
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static bool eglTexDMABUF_init(EGL_Texture ** texture, EGLDisplay * display)
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static bool egl_texDMABUFInit(EGL_Texture ** texture, EGLDisplay * display)
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{
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TexDMABUF * this = (TexDMABUF *)calloc(sizeof(*this), 1);
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*texture = &this->base.base;
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EGL_Texture * parent = &this->base.base;
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if (!eglTexBuffer_init(&parent, display))
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if (!egl_texBufferInit(&parent, display))
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{
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free(this);
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*texture = NULL;
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@@ -74,26 +74,26 @@ static bool eglTexDMABUF_init(EGL_Texture ** texture, EGLDisplay * display)
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return true;
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}
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static void eglTexDMABUF_free(EGL_Texture * texture)
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static void egl_texDMABUFFree(EGL_Texture * texture)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexDMABUF * this = UPCAST(TexDMABUF , parent);
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eglTexDMABUF_cleanup(this);
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egl_texDMABUFCleanup(this);
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free(this->images);
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eglTexBuffer_free(&parent->base);
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egl_texBufferFree(&parent->base);
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free(this);
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}
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static bool eglTexDMABUF_setup(EGL_Texture * texture, const EGL_TexSetup * setup)
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static bool egl_texDMABUFSetup(EGL_Texture * texture, const EGL_TexSetup * setup)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexDMABUF * this = UPCAST(TexDMABUF , parent);
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eglTexDMABUF_cleanup(this);
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egl_texDMABUFCleanup(this);
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if (!eglTexBuffer_setup(&parent->base, setup))
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if (!egl_texBufferSetup(&parent->base, setup))
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return false;
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glBindTexture(GL_TEXTURE_2D, parent->tex[0]);
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@@ -110,7 +110,7 @@ static bool eglTexDMABUF_setup(EGL_Texture * texture, const EGL_TexSetup * setup
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return true;
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}
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static bool eglTexDMABUF_update(EGL_Texture * texture,
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static bool egl_texDMABUFUpdate(EGL_Texture * texture,
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const EGL_TexUpdate * update)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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@@ -177,12 +177,12 @@ static bool eglTexDMABUF_update(EGL_Texture * texture,
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return true;
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}
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static EGL_TexStatus eglTexDMABUF_process(EGL_Texture * texture)
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static EGL_TexStatus egl_texDMABUFProcess(EGL_Texture * texture)
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{
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return EGL_TEX_STATUS_OK;
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}
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static EGL_TexStatus eglTexDMABUF_bind(EGL_Texture * texture)
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static EGL_TexStatus egl_texDMABUFBind(EGL_Texture * texture)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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@@ -195,10 +195,10 @@ static EGL_TexStatus eglTexDMABUF_bind(EGL_Texture * texture)
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EGL_TextureOps EGL_TextureDMABUF =
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{
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.init = eglTexDMABUF_init,
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.free = eglTexDMABUF_free,
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.setup = eglTexDMABUF_setup,
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.update = eglTexDMABUF_update,
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.process = eglTexDMABUF_process,
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.bind = eglTexDMABUF_bind
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.init = egl_texDMABUFInit,
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.free = egl_texDMABUFFree,
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.setup = egl_texDMABUFSetup,
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.update = egl_texDMABUFUpdate,
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.process = egl_texDMABUFProcess,
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.bind = egl_texDMABUFBind
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};
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