[client] egl: refactor to use project naming standard

This commit is contained in:
Geoffrey McRae
2021-08-08 17:16:10 +10:00
parent f4a925a750
commit 266ad27998
23 changed files with 292 additions and 283 deletions

View File

@@ -44,14 +44,14 @@ typedef struct TextureBuffer
}
TextureBuffer;
bool eglTexBuffer_init(EGL_Texture ** texture_, EGLDisplay * display);
void eglTexBuffer_free(EGL_Texture * texture_);
bool eglTexBuffer_setup(EGL_Texture * texture_, const EGL_TexSetup * setup);
EGL_TexStatus eglTexBuffer_process(EGL_Texture * texture_);
EGL_TexStatus eglTexBuffer_bind(EGL_Texture * texture_);
bool egl_texBufferInit(EGL_Texture ** texture_, EGLDisplay * display);
void egl_texBufferFree(EGL_Texture * texture_);
bool egl_texBufferSetup(EGL_Texture * texture_, const EGL_TexSetup * setup);
EGL_TexStatus egl_texBufferProcess(EGL_Texture * texture_);
EGL_TexStatus egl_texBufferBind(EGL_Texture * texture_);
bool eglTexBuffer_stream_init(EGL_Texture ** texture_, EGLDisplay * display);
bool eglTexBuffer_stream_setup(EGL_Texture * texture_,
bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGLDisplay * display);
bool egl_texBufferStreamSetup(EGL_Texture * texture_,
const EGL_TexSetup * setup);
EGL_TexStatus eglTexBuffer_stream_process(EGL_Texture * texture_);
EGL_TexStatus eglTexBuffer_stream_bind(EGL_Texture * texture_);
EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture_);
EGL_TexStatus egl_texBufferStreamBind(EGL_Texture * texture_);