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[client] egl: refactor to use project naming standard
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@@ -44,14 +44,14 @@ typedef struct TextureBuffer
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}
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TextureBuffer;
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bool eglTexBuffer_init(EGL_Texture ** texture_, EGLDisplay * display);
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void eglTexBuffer_free(EGL_Texture * texture_);
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bool eglTexBuffer_setup(EGL_Texture * texture_, const EGL_TexSetup * setup);
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EGL_TexStatus eglTexBuffer_process(EGL_Texture * texture_);
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EGL_TexStatus eglTexBuffer_bind(EGL_Texture * texture_);
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bool egl_texBufferInit(EGL_Texture ** texture_, EGLDisplay * display);
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void egl_texBufferFree(EGL_Texture * texture_);
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bool egl_texBufferSetup(EGL_Texture * texture_, const EGL_TexSetup * setup);
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EGL_TexStatus egl_texBufferProcess(EGL_Texture * texture_);
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EGL_TexStatus egl_texBufferBind(EGL_Texture * texture_);
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bool eglTexBuffer_stream_init(EGL_Texture ** texture_, EGLDisplay * display);
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bool eglTexBuffer_stream_setup(EGL_Texture * texture_,
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bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGLDisplay * display);
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bool egl_texBufferStreamSetup(EGL_Texture * texture_,
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const EGL_TexSetup * setup);
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EGL_TexStatus eglTexBuffer_stream_process(EGL_Texture * texture_);
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EGL_TexStatus eglTexBuffer_stream_bind(EGL_Texture * texture_);
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EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture_);
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EGL_TexStatus egl_texBufferStreamBind(EGL_Texture * texture_);
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