[client] egl: refactor to use project naming standard

This commit is contained in:
Geoffrey McRae
2021-08-08 17:16:10 +10:00
parent f4a925a750
commit 266ad27998
23 changed files with 292 additions and 283 deletions

View File

@@ -28,12 +28,12 @@
typedef struct EGL_Model EGL_Model;
bool egl_model_init(EGL_Model ** model);
void egl_model_free(EGL_Model ** model);
bool egl_modelInit(EGL_Model ** model);
void egl_modelFree(EGL_Model ** model);
void egl_model_set_default (EGL_Model * model);
void egl_model_add_verticies(EGL_Model * model, const GLfloat * verticies, const GLfloat * uvs, const size_t count);
void egl_model_set_shader (EGL_Model * model, EGL_Shader * shader);
void egl_model_set_texture (EGL_Model * model, EGL_Texture * texture);
void egl_modelSetDefault (EGL_Model * model);
void egl_modelAddVerts(EGL_Model * model, const GLfloat * verticies, const GLfloat * uvs, const size_t count);
void egl_modelSetShader (EGL_Model * model, EGL_Shader * shader);
void egl_modelSetTexture (EGL_Model * model, EGL_Texture * texture);
void egl_model_render(EGL_Model * model);
void egl_modelRender(EGL_Model * model);