[client] egl: refactor to use project naming standard

This commit is contained in:
Geoffrey McRae
2021-08-08 17:16:10 +10:00
parent f4a925a750
commit 266ad27998
23 changed files with 292 additions and 283 deletions

View File

@@ -35,15 +35,15 @@ enum EGL_DesktopScaleType
};
struct Option;
bool egl_desktop_scale_validate(struct Option * opt, const char ** error);
bool egl_desktopScaleValidate(struct Option * opt, const char ** error);
bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display, bool useDMA, int maxRects);
void egl_desktop_free(EGL_Desktop ** desktop);
bool egl_desktopInit(EGL_Desktop ** desktop, EGLDisplay * display, bool useDMA, int maxRects);
void egl_desktopFree(EGL_Desktop ** desktop);
void egl_desktop_config_ui(EGL_Desktop * desktop);
bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format);
void egl_desktopConfigUI(EGL_Desktop * desktop);
bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount);
bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y,
bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,
const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
LG_RendererRotate rotate, const struct DamageRects * rects);