[client] egl: refactor to use project naming standard

This commit is contained in:
Geoffrey McRae
2021-08-08 17:16:10 +10:00
parent f4a925a750
commit 266ad27998
23 changed files with 292 additions and 283 deletions

View File

@@ -33,12 +33,12 @@ struct DesktopDamage
typedef struct EGL_Damage EGL_Damage;
bool egl_damage_init(EGL_Damage ** damage);
void egl_damage_free(EGL_Damage ** damage);
bool egl_damageInit(EGL_Damage ** damage);
void egl_damageFree(EGL_Damage ** damage);
void egl_damage_config_ui(EGL_Damage * damage);
void egl_damage_setup(EGL_Damage * damage, int width, int height);
void egl_damage_resize(EGL_Damage * damage, float translateX, float translateY,
void egl_damageConfigUI(EGL_Damage * damage);
void egl_damageSetup(EGL_Damage * damage, int width, int height);
void egl_damageResize(EGL_Damage * damage, float translateX, float translateY,
float scaleX, float scaleY);
bool egl_damage_render(EGL_Damage * damage, LG_RendererRotate rotate,
bool egl_damageRender(EGL_Damage * damage, LG_RendererRotate rotate,
const struct DesktopDamage * data);