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[client] egl: refactor to use project naming standard
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@@ -33,12 +33,12 @@ struct DesktopDamage
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typedef struct EGL_Damage EGL_Damage;
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bool egl_damage_init(EGL_Damage ** damage);
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void egl_damage_free(EGL_Damage ** damage);
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bool egl_damageInit(EGL_Damage ** damage);
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void egl_damageFree(EGL_Damage ** damage);
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void egl_damage_config_ui(EGL_Damage * damage);
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void egl_damage_setup(EGL_Damage * damage, int width, int height);
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void egl_damage_resize(EGL_Damage * damage, float translateX, float translateY,
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void egl_damageConfigUI(EGL_Damage * damage);
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void egl_damageSetup(EGL_Damage * damage, int width, int height);
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void egl_damageResize(EGL_Damage * damage, float translateX, float translateY,
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float scaleX, float scaleY);
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bool egl_damage_render(EGL_Damage * damage, LG_RendererRotate rotate,
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bool egl_damageRender(EGL_Damage * damage, LG_RendererRotate rotate,
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const struct DesktopDamage * data);
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