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https://github.com/gnif/LookingGlass.git
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[client] egl: refactor to use project naming standard
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@@ -31,10 +31,10 @@ struct CursorState {
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struct Rect rect;
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};
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bool egl_cursor_init(EGL_Cursor ** cursor);
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void egl_cursor_free(EGL_Cursor ** cursor);
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bool egl_cursorInit(EGL_Cursor ** cursor);
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void egl_cursorFree(EGL_Cursor ** cursor);
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bool egl_cursor_set_shape(
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bool egl_cursorSetShape(
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EGL_Cursor * cursor,
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const LG_RendererCursor type,
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const int width,
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@@ -42,10 +42,10 @@ bool egl_cursor_set_shape(
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const int stride,
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const uint8_t * data);
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void egl_cursor_set_size(EGL_Cursor * cursor, const float x, const float y);
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void egl_cursorSetSize(EGL_Cursor * cursor, const float x, const float y);
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void egl_cursor_set_state(EGL_Cursor * cursor, const bool visible,
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void egl_cursorSetState(EGL_Cursor * cursor, const bool visible,
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const float x, const float y);
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struct CursorState egl_cursor_render(EGL_Cursor * cursor, LG_RendererRotate rotate,
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int width, int height);
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struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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LG_RendererRotate rotate, int width, int height);
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