[client] egl: refactor to use project naming standard

This commit is contained in:
Geoffrey McRae
2021-08-08 17:16:10 +10:00
parent f4a925a750
commit 266ad27998
23 changed files with 292 additions and 283 deletions

View File

@@ -31,10 +31,10 @@ struct CursorState {
struct Rect rect;
};
bool egl_cursor_init(EGL_Cursor ** cursor);
void egl_cursor_free(EGL_Cursor ** cursor);
bool egl_cursorInit(EGL_Cursor ** cursor);
void egl_cursorFree(EGL_Cursor ** cursor);
bool egl_cursor_set_shape(
bool egl_cursorSetShape(
EGL_Cursor * cursor,
const LG_RendererCursor type,
const int width,
@@ -42,10 +42,10 @@ bool egl_cursor_set_shape(
const int stride,
const uint8_t * data);
void egl_cursor_set_size(EGL_Cursor * cursor, const float x, const float y);
void egl_cursorSetSize(EGL_Cursor * cursor, const float x, const float y);
void egl_cursor_set_state(EGL_Cursor * cursor, const bool visible,
void egl_cursorSetState(EGL_Cursor * cursor, const bool visible,
const float x, const float y);
struct CursorState egl_cursor_render(EGL_Cursor * cursor, LG_RendererRotate rotate,
int width, int height);
struct CursorState egl_cursorRender(EGL_Cursor * cursor,
LG_RendererRotate rotate, int width, int height);