mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-23 14:03:40 +00:00
[egl] initial commit of new modern OpenGL ES renderer
This commit is contained in:
parent
f75e2fe8db
commit
26434f7baf
@ -12,6 +12,7 @@ pkg_check_modules(PKGCONFIG REQUIRED
|
||||
SDL2_ttf
|
||||
gl
|
||||
glu
|
||||
egl
|
||||
spice-protocol
|
||||
fontconfig
|
||||
x11
|
||||
@ -50,11 +51,15 @@ set(SOURCES
|
||||
main.c
|
||||
lg-renderer.c
|
||||
ll.c
|
||||
utils.c
|
||||
spice/rsa.c
|
||||
spice/spice.c
|
||||
decoders/null.c
|
||||
decoders/yuv420.c
|
||||
renderers/opengl.c
|
||||
renderers/egl.c
|
||||
renderers/egl_shader.c
|
||||
renderers/egl_model.c
|
||||
)
|
||||
|
||||
add_executable(looking-glass-client ${SOURCES})
|
||||
|
291
client/renderers/egl.c
Normal file
291
client/renderers/egl.c
Normal file
@ -0,0 +1,291 @@
|
||||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "lg-renderer.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include <SDL2/SDL_syswm.h>
|
||||
#include <SDL2/SDL_egl.h>
|
||||
|
||||
#include "egl_model.h"
|
||||
#include "egl_shader.h"
|
||||
|
||||
struct Options
|
||||
{
|
||||
};
|
||||
|
||||
static struct Options defaultOptions =
|
||||
{
|
||||
};
|
||||
|
||||
struct Models
|
||||
{
|
||||
struct EGL_Model * desktop;
|
||||
};
|
||||
|
||||
struct Shaders
|
||||
{
|
||||
struct EGL_Shader * desktop;
|
||||
};
|
||||
|
||||
struct Inst
|
||||
{
|
||||
LG_RendererParams params;
|
||||
struct Options opt;
|
||||
|
||||
Display * xDisplay;
|
||||
Window xWindow;
|
||||
EGLDisplay display;
|
||||
EGLConfig configs;
|
||||
EGLSurface surface;
|
||||
EGLContext context;
|
||||
|
||||
struct Models models;
|
||||
struct Shaders shaders;
|
||||
|
||||
LG_RendererFormat format;
|
||||
size_t frameSize;
|
||||
const uint8_t * data;
|
||||
bool update;
|
||||
};
|
||||
|
||||
const char * egl_get_name()
|
||||
{
|
||||
return "EGL";
|
||||
}
|
||||
|
||||
bool egl_create(void ** opaque, const LG_RendererParams params)
|
||||
{
|
||||
// create our local storage
|
||||
*opaque = malloc(sizeof(struct Inst));
|
||||
if (!*opaque)
|
||||
{
|
||||
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
|
||||
return false;
|
||||
}
|
||||
memset(*opaque, 0, sizeof(struct Inst));
|
||||
|
||||
// safe off parameteres and init our default option values
|
||||
struct Inst * this = (struct Inst *)*opaque;
|
||||
memcpy(&this->params, ¶ms , sizeof(LG_RendererParams));
|
||||
memcpy(&this->opt , &defaultOptions, sizeof(struct Options ));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool egl_initialize(void * opaque, Uint32 * sdlFlags)
|
||||
{
|
||||
*sdlFlags = SDL_WINDOW_OPENGL;
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS , 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES , 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_deinitialize(void * opaque)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
|
||||
egl_model_free (&this->models .desktop);
|
||||
egl_shader_free(&this->shaders.desktop);
|
||||
free(this);
|
||||
}
|
||||
|
||||
void egl_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
bool egl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool egl_on_mouse_event(void * opaque, const bool visible , const int x, const int y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uint8_t * data)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
if (format.type != FRAME_TYPE_ARGB)
|
||||
return false;
|
||||
|
||||
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
|
||||
this->frameSize = format.height * format.pitch;
|
||||
this->data = data;
|
||||
this->update = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_on_alert(void * opaque, const LG_RendererAlert alert, const char * message, bool ** closeFlag)
|
||||
{
|
||||
}
|
||||
|
||||
bool egl_render_startup(void * opaque, SDL_Window * window)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
|
||||
SDL_SysWMinfo wminfo;
|
||||
SDL_VERSION(&wminfo.version);
|
||||
if (!SDL_GetWindowWMInfo(window, &wminfo))
|
||||
{
|
||||
DEBUG_ERROR("SDL_GetWindowWMInfo failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
this->xDisplay = wminfo.info.x11.display;
|
||||
this->xWindow = wminfo.info.x11.window;
|
||||
|
||||
this->display = eglGetDisplay((EGLNativeDisplayType)this->xDisplay);
|
||||
if (this->display == EGL_NO_DISPLAY)
|
||||
{
|
||||
DEBUG_ERROR("eglGetDisplay failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eglInitialize(this->display, NULL, NULL))
|
||||
{
|
||||
DEBUG_ERROR("Unable to initialize EGL");
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLint attr[] =
|
||||
{
|
||||
EGL_BUFFER_SIZE, 16,
|
||||
EGL_RENDERABLE_TYPE,
|
||||
EGL_OPENGL_ES2_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLint num_config;
|
||||
if (!eglChooseConfig(this->display, attr, &this->configs, 1, &num_config))
|
||||
{
|
||||
DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
this->surface = eglCreateWindowSurface(this->display, this->configs, this->xWindow, NULL);
|
||||
if (this->surface == EGL_NO_SURFACE)
|
||||
{
|
||||
DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLint ctxattr[] =
|
||||
{
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
this->context = eglCreateContext(this->display, this->configs, EGL_NO_CONTEXT, ctxattr);
|
||||
if (this->context == EGL_NO_CONTEXT)
|
||||
{
|
||||
DEBUG_ERROR("Failed to create EGL context (eglError: 0x%x)", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
eglMakeCurrent(this->display, this->surface, this->surface, this->context);
|
||||
|
||||
DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
|
||||
DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
|
||||
DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
|
||||
|
||||
static const GLfloat desktop[] =
|
||||
{
|
||||
-1.0f, -1.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.0f,
|
||||
-1.0f, 1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f
|
||||
};
|
||||
|
||||
static const GLfloat uvs[] =
|
||||
{
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 0.0f
|
||||
};
|
||||
|
||||
if (!egl_shader_init(&this->shaders.desktop) ) return false;
|
||||
if (!egl_shader_load(this->shaders.desktop, "test.vs", "test.fs")) return false;
|
||||
if (!egl_model_init(&this->models.desktop) ) return false;
|
||||
|
||||
egl_model_set_verticies(this->models.desktop, desktop, sizeof(desktop) / sizeof(GLfloat));
|
||||
egl_model_set_uvs (this->models.desktop, uvs , sizeof(uvs ) / sizeof(GLfloat));
|
||||
egl_model_set_shader (this->models.desktop, this->shaders.desktop);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool egl_render(void * opaque, SDL_Window * window)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
|
||||
if (this->update)
|
||||
{
|
||||
if (!egl_model_is_streaming(this->models.desktop))
|
||||
egl_model_init_streaming(
|
||||
this->models.desktop,
|
||||
this->format.width,
|
||||
this->format.height,
|
||||
this->frameSize
|
||||
);
|
||||
|
||||
egl_model_stream_buffer(
|
||||
this->models.desktop,
|
||||
this->data,
|
||||
this->frameSize
|
||||
);
|
||||
|
||||
this->update = false;
|
||||
}
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
egl_model_render(this->models.desktop);
|
||||
|
||||
eglSwapBuffers(this->display, this->surface);
|
||||
return true;
|
||||
}
|
||||
|
||||
static LG_RendererOpt egl_options[] =
|
||||
{
|
||||
};
|
||||
|
||||
struct LG_Renderer LGR_EGL =
|
||||
{
|
||||
.create = egl_create,
|
||||
.get_name = egl_get_name,
|
||||
.options = egl_options,
|
||||
.option_count = LGR_OPTION_COUNT(egl_options),
|
||||
.initialize = egl_initialize,
|
||||
.deinitialize = egl_deinitialize,
|
||||
.on_resize = egl_on_resize,
|
||||
.on_mouse_shape = egl_on_mouse_shape,
|
||||
.on_mouse_event = egl_on_mouse_event,
|
||||
.on_frame_event = egl_on_frame_event,
|
||||
.on_alert = egl_on_alert,
|
||||
.render_startup = egl_render_startup,
|
||||
.render = egl_render
|
||||
};
|
237
client/renderers/egl_model.c
Normal file
237
client/renderers/egl_model.c
Normal file
@ -0,0 +1,237 @@
|
||||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "egl_model.h"
|
||||
#include "egl_shader.h"
|
||||
#include "debug.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <SDL2/SDL_egl.h>
|
||||
|
||||
struct EGL_Model
|
||||
{
|
||||
bool hasVertexBuffer;
|
||||
GLuint vertexBuffer;
|
||||
GLsizei vertexCount;
|
||||
|
||||
bool hasUVBuffer;
|
||||
GLuint uvBuffer;
|
||||
|
||||
EGL_Shader * shader;
|
||||
|
||||
bool hasTexture;
|
||||
GLuint texture;
|
||||
|
||||
bool hasPBO, pboUpdate;
|
||||
GLuint pbo[2];
|
||||
int pboIndex;
|
||||
size_t pboWidth, pboHeight;
|
||||
};
|
||||
|
||||
bool egl_model_init(EGL_Model ** model)
|
||||
{
|
||||
*model = (EGL_Model *)malloc(sizeof(EGL_Model));
|
||||
if (!*model)
|
||||
{
|
||||
DEBUG_ERROR("Failed to malloc EGL_Model");
|
||||
return false;
|
||||
}
|
||||
|
||||
memset(*model, 0, sizeof(EGL_Model));
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_model_free(EGL_Model ** model)
|
||||
{
|
||||
if (!*model)
|
||||
return;
|
||||
|
||||
if ((*model)->hasVertexBuffer)
|
||||
glDeleteBuffers(1, &(*model)->vertexBuffer);
|
||||
|
||||
if ((*model)->hasUVBuffer)
|
||||
glDeleteBuffers(1, &(*model)->uvBuffer);
|
||||
|
||||
if ((*model)->hasTexture)
|
||||
glDeleteTextures(1, &(*model)->texture);
|
||||
|
||||
if ((*model)->hasPBO)
|
||||
glDeleteBuffers(2, (*model)->pbo);
|
||||
|
||||
free(*model);
|
||||
*model = NULL;
|
||||
}
|
||||
|
||||
bool egl_model_init_streaming(EGL_Model * model, size_t width, size_t height, size_t bufferSize)
|
||||
{
|
||||
model->pboWidth = width;
|
||||
model->pboHeight = height;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, egl_model_get_texture_id(model));
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if (!model->hasPBO)
|
||||
glGenBuffers(2, model->pbo);
|
||||
|
||||
for(int i = 0; i < 2; ++i)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, model->pbo[i]);
|
||||
glBufferData(
|
||||
GL_PIXEL_UNPACK_BUFFER,
|
||||
bufferSize,
|
||||
NULL,
|
||||
GL_STREAM_DRAW
|
||||
);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
model->hasPBO = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool egl_model_is_streaming(EGL_Model * model)
|
||||
{
|
||||
return model->hasPBO;
|
||||
}
|
||||
|
||||
bool egl_model_stream_buffer(EGL_Model * model, const uint8_t * buffer, size_t bufferSize)
|
||||
{
|
||||
if (++model->pboIndex == 2)
|
||||
model->pboIndex = 0;
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, model->pbo[model->pboIndex]);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, 0, GL_STREAM_DRAW);
|
||||
GLubyte * ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
|
||||
if (!ptr)
|
||||
{
|
||||
DEBUG_ERROR("Failed to map the buffer");
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
memcpy(ptr, buffer, bufferSize);
|
||||
|
||||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
model->pboUpdate = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_model_set_verticies(EGL_Model * model, const GLfloat * verticies, const size_t count)
|
||||
{
|
||||
if (model->hasVertexBuffer)
|
||||
glDeleteBuffers(1, &model->vertexBuffer);
|
||||
|
||||
glGenBuffers(1, &model->vertexBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, model->vertexBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * count, verticies, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
model->hasVertexBuffer = true;
|
||||
model->vertexCount = count / 3;
|
||||
}
|
||||
|
||||
void egl_model_set_uvs(EGL_Model * model, const GLfloat * uvs, const size_t count)
|
||||
{
|
||||
if (model->hasUVBuffer)
|
||||
glDeleteBuffers(1, &model->uvBuffer);
|
||||
|
||||
glGenBuffers(1, &model->uvBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, model->uvBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * count, uvs, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
model->hasUVBuffer = true;
|
||||
}
|
||||
|
||||
void egl_model_render(EGL_Model * model)
|
||||
{
|
||||
if (!model->hasVertexBuffer)
|
||||
{
|
||||
DEBUG_ERROR("Model has no verticies");
|
||||
return;
|
||||
}
|
||||
|
||||
if (model->shader)
|
||||
egl_shader_use(model->shader);
|
||||
|
||||
GLuint location = 0;
|
||||
glEnableVertexAttribArray(location);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, model->vertexBuffer);
|
||||
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, 0, (void*)0);
|
||||
|
||||
if (model->hasUVBuffer)
|
||||
{
|
||||
++location;
|
||||
glEnableVertexAttribArray(location);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, model->uvBuffer);
|
||||
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 0, (void*)0);
|
||||
}
|
||||
|
||||
if (model->hasTexture)
|
||||
glBindTexture(GL_TEXTURE_2D, model->texture);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, model->vertexCount);
|
||||
|
||||
if (model->hasTexture)
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
while(location > 0)
|
||||
glDisableVertexAttribArray(location--);
|
||||
glDisableVertexAttribArray(0);
|
||||
|
||||
if (model->shader)
|
||||
glUseProgram(0);
|
||||
|
||||
if (model->pboUpdate)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, egl_model_get_texture_id(model));
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, model->pbo[model->pboIndex]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, model->pboWidth, model->pboHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
model->pboUpdate = false;
|
||||
}
|
||||
}
|
||||
|
||||
void egl_model_set_shader(EGL_Model * model, EGL_Shader * shader)
|
||||
{
|
||||
model->shader = shader;
|
||||
}
|
||||
|
||||
GLuint egl_model_get_texture_id(EGL_Model * model)
|
||||
{
|
||||
if (model->hasTexture)
|
||||
return model->texture;
|
||||
|
||||
glGenTextures(1, &model->texture);
|
||||
model->hasTexture = true;
|
||||
|
||||
return model->texture;
|
||||
}
|
41
client/renderers/egl_model.h
Normal file
41
client/renderers/egl_model.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include "egl_shader.h"
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
|
||||
typedef struct EGL_Model EGL_Model;
|
||||
|
||||
bool egl_model_init(EGL_Model ** model);
|
||||
void egl_model_free(EGL_Model ** model);
|
||||
|
||||
bool egl_model_init_streaming(EGL_Model * model, size_t width, size_t height, size_t bufferSize);
|
||||
bool egl_model_is_streaming (EGL_Model * model);
|
||||
bool egl_model_stream_buffer (EGL_Model * model, const uint8_t * buffer, size_t bufferSize);
|
||||
void egl_model_set_verticies (EGL_Model * model, const GLfloat * verticies, const size_t count);
|
||||
void egl_model_set_uvs (EGL_Model * model, const GLfloat * uvs , const size_t count);
|
||||
void egl_model_set_shader (EGL_Model * model, EGL_Shader * shader);
|
||||
GLuint egl_model_get_texture_id(EGL_Model * model);
|
||||
|
||||
void egl_model_render(EGL_Model * model);
|
196
client/renderers/egl_shader.c
Normal file
196
client/renderers/egl_shader.c
Normal file
@ -0,0 +1,196 @@
|
||||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "egl_shader.h"
|
||||
#include "debug.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <SDL2/SDL_egl.h>
|
||||
|
||||
struct EGL_Shader
|
||||
{
|
||||
bool hasShader;
|
||||
GLuint shader;
|
||||
};
|
||||
|
||||
bool egl_shader_init(EGL_Shader ** shader)
|
||||
{
|
||||
*shader = (EGL_Shader *)malloc(sizeof(EGL_Shader));
|
||||
if (!*shader)
|
||||
{
|
||||
DEBUG_ERROR("Failed to malloc EGL_Shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
memset(*shader, 0, sizeof(EGL_Shader));
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_shader_free(EGL_Shader ** shader)
|
||||
{
|
||||
if (!*shader)
|
||||
return;
|
||||
|
||||
if ((*shader)->hasShader)
|
||||
glDeleteProgram((*shader)->shader);
|
||||
|
||||
free(*shader);
|
||||
*shader = NULL;
|
||||
}
|
||||
|
||||
bool egl_shader_load(EGL_Shader * shader, const char * vertex_file, const char * fragment_file)
|
||||
{
|
||||
char * vertex_code, * fragment_code;
|
||||
size_t vertex_size, fragment_size;
|
||||
|
||||
if (!file_get_contents(vertex_file, &vertex_code, &vertex_size))
|
||||
{
|
||||
DEBUG_ERROR("Failed to read vertex shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
DEBUG_INFO("Loaded vertex shader: %s", vertex_file);
|
||||
|
||||
if (!file_get_contents(fragment_file, &fragment_code, &fragment_size))
|
||||
{
|
||||
DEBUG_ERROR("Failed to read fragment shader");
|
||||
free(vertex_code);
|
||||
return false;
|
||||
}
|
||||
|
||||
DEBUG_INFO("Loaded fragment shader: %s", fragment_file);
|
||||
|
||||
bool ret = egl_shader_compile(shader, vertex_code, vertex_size, fragment_code, fragment_size);
|
||||
free(vertex_code);
|
||||
free(fragment_code);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool egl_shader_compile(EGL_Shader * shader, const char * vertex_code, size_t vertex_size, const char * fragment_code, size_t fragment_size)
|
||||
{
|
||||
if (shader->hasShader)
|
||||
{
|
||||
glDeleteProgram(shader->shader);
|
||||
shader->hasShader = false;
|
||||
}
|
||||
|
||||
GLint length;
|
||||
GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
|
||||
length = vertex_size;
|
||||
glShaderSource(vertexShader, 1, (const char**)&vertex_code, &length);
|
||||
glCompileShader(vertexShader);
|
||||
|
||||
GLint result = GL_FALSE;
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &result);
|
||||
if (result == GL_FALSE)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile vertex shader");
|
||||
|
||||
int logLength;
|
||||
glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0)
|
||||
{
|
||||
char *log = malloc(logLength + 1);
|
||||
glGetShaderInfoLog(vertexShader, logLength, NULL, log);
|
||||
log[logLength] = 0;
|
||||
DEBUG_ERROR("%s", log);
|
||||
free(log);
|
||||
}
|
||||
|
||||
glDeleteShader(vertexShader);
|
||||
return false;
|
||||
}
|
||||
|
||||
GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
length = fragment_size;
|
||||
glShaderSource(fragmentShader, 1, (const char**)&fragment_code, &length);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &result);
|
||||
if (result == GL_FALSE)
|
||||
{
|
||||
DEBUG_ERROR("Failed to compile fragment shader");
|
||||
|
||||
int logLength;
|
||||
glGetShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0)
|
||||
{
|
||||
char *log = malloc(logLength + 1);
|
||||
glGetShaderInfoLog(fragmentShader, logLength, NULL, log);
|
||||
log[logLength] = 0;
|
||||
DEBUG_ERROR("%s", log);
|
||||
free(log);
|
||||
}
|
||||
|
||||
glDeleteShader(fragmentShader);
|
||||
glDeleteShader(vertexShader );
|
||||
return false;
|
||||
}
|
||||
|
||||
shader->shader = glCreateProgram();
|
||||
glAttachShader(shader->shader, vertexShader );
|
||||
glAttachShader(shader->shader, fragmentShader);
|
||||
glLinkProgram(shader->shader);
|
||||
|
||||
glGetProgramiv(shader->shader, GL_LINK_STATUS, &result);
|
||||
if (result == GL_FALSE)
|
||||
{
|
||||
DEBUG_ERROR("Failed to link shader program");
|
||||
|
||||
int logLength;
|
||||
glGetProgramiv(shader->shader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0)
|
||||
{
|
||||
char *log = malloc(logLength + 1);
|
||||
glGetProgramInfoLog(shader->shader, logLength, NULL, log);
|
||||
log[logLength] = 0;
|
||||
DEBUG_ERROR("%s", log);
|
||||
free(log);
|
||||
}
|
||||
|
||||
glDetachShader(shader->shader, vertexShader );
|
||||
glDetachShader(shader->shader, fragmentShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
glDeleteShader(vertexShader );
|
||||
glDeleteProgram(shader->shader );
|
||||
return false;
|
||||
}
|
||||
|
||||
glDetachShader(shader->shader, vertexShader );
|
||||
glDetachShader(shader->shader, fragmentShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
glDeleteShader(vertexShader );
|
||||
|
||||
shader->hasShader = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_shader_use(EGL_Shader * shader)
|
||||
{
|
||||
if (shader->hasShader)
|
||||
glUseProgram(shader->shader);
|
||||
else
|
||||
DEBUG_ERROR("Shader program has not been compiled");
|
||||
}
|
34
client/renderers/egl_shader.h
Normal file
34
client/renderers/egl_shader.h
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
|
||||
typedef struct EGL_Shader EGL_Shader;
|
||||
|
||||
bool egl_shader_init(EGL_Shader ** shader);
|
||||
void egl_shader_free(EGL_Shader ** shader);
|
||||
|
||||
bool egl_shader_load (EGL_Shader * model, const char * vertex_file, const char * fragment_file);
|
||||
bool egl_shader_compile(EGL_Shader * model, const char * vertex_code, size_t vertex_size, const char * fragment_code, size_t fragment_size);
|
||||
void egl_shader_use (EGL_Shader * shader);
|
70
client/utils.c
Normal file
70
client/utils.c
Normal file
@ -0,0 +1,70 @@
|
||||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "utils.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
bool file_get_contents(const char * filename, char ** buffer, size_t * length)
|
||||
{
|
||||
FILE * fh = fopen(filename, "r");
|
||||
if (!fh)
|
||||
{
|
||||
DEBUG_ERROR("Failed to open the file: %s", filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fseek(fh, 0, SEEK_END) != 0)
|
||||
{
|
||||
DEBUG_ERROR("Failed to seek");
|
||||
fclose(fh);
|
||||
return false;
|
||||
}
|
||||
|
||||
long fsize = ftell(fh);
|
||||
if (fseek(fh, 0, SEEK_SET) != 0)
|
||||
{
|
||||
DEBUG_ERROR("Failed to seek");
|
||||
fclose(fh);
|
||||
return false;
|
||||
}
|
||||
|
||||
*buffer = malloc(fsize + 1);
|
||||
if (!*buffer)
|
||||
{
|
||||
DEBUG_ERROR("Failed to allocate buffer of %lu bytes", fsize + 1);
|
||||
fclose(fh);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fread(*buffer, 1, fsize, fh) != fsize)
|
||||
{
|
||||
DEBUG_ERROR("Failed to read the entire file");
|
||||
fclose(fh);
|
||||
free(*buffer);
|
||||
return false;
|
||||
}
|
||||
|
||||
fclose(fh);
|
||||
buffer[fsize] = 0;
|
||||
*length = fsize;
|
||||
return true;
|
||||
}
|
@ -21,6 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
#include <time.h>
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
static inline uint64_t microtime()
|
||||
{
|
||||
@ -92,3 +93,7 @@ static inline int32_t decode_s_golomb(const uint8_t * const base, size_t * const
|
||||
const uint32_t g = decode_u_golomb(base, offset);
|
||||
return (g & 0x1) ? (g + 1) / 2 : -(g / 2);
|
||||
}
|
||||
|
||||
// reads the specified file into a new buffer
|
||||
// the callee must free the buffer
|
||||
bool file_get_contents(const char * filename, char ** buffer, size_t * length);
|
Loading…
Reference in New Issue
Block a user