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[client] opengl: fix getProcAddressGL2 naming
TabNine autocompleted the function too hard.
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@ -31,7 +31,7 @@ static void * getProcAddressGL(const char * name)
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return (void *) glXGetProcAddressARB((const GLubyte *) name);
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}
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static void * setProcAddressGL2(const char * name, const char * backup)
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static void * getProcAddressGL2(const char * name, const char * backup)
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{
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void * func = getProcAddressGL(name);
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return func ? func : getProcAddressGL(backup);
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@ -39,11 +39,11 @@ static void * setProcAddressGL2(const char * name, const char * backup)
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void gl_dynProcsInit(void)
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{
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g_gl_dynProcs.glGenBuffers = setProcAddressGL2("glGenBuffers", "glGenBuffersARB");
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g_gl_dynProcs.glBindBuffer = setProcAddressGL2("glBindBuffer", "glBindBufferARB");
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g_gl_dynProcs.glBufferData = setProcAddressGL2("glBufferData", "glBufferDataARB");
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g_gl_dynProcs.glBufferSubData = setProcAddressGL2("glBufferSubData", "glBufferSubDataARB");
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g_gl_dynProcs.glDeleteBuffers = setProcAddressGL2("glDeleteBuffers", "glDeleteBuffersARB");
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g_gl_dynProcs.glGenBuffers = getProcAddressGL2("glGenBuffers", "glGenBuffersARB");
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g_gl_dynProcs.glBindBuffer = getProcAddressGL2("glBindBuffer", "glBindBufferARB");
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g_gl_dynProcs.glBufferData = getProcAddressGL2("glBufferData", "glBufferDataARB");
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g_gl_dynProcs.glBufferSubData = getProcAddressGL2("glBufferSubData", "glBufferSubDataARB");
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g_gl_dynProcs.glDeleteBuffers = getProcAddressGL2("glDeleteBuffers", "glDeleteBuffersARB");
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g_gl_dynProcs.glIsSync = getProcAddressGL("glIsSync");
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g_gl_dynProcs.glFenceSync = getProcAddressGL("glFenceSync");
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