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[host] measure ready time at framebuffer publication
Exclude command queue reset and cleanup from the ready stage, and keep the wall-clock residual only as the legacy timing fallback.
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@@ -50,6 +50,7 @@ typedef struct OverlayFrameTiming
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float capture;
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float postProcess;
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float copy;
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float ready;
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float import;
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float render;
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}
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