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https://github.com/gnif/LookingGlass.git
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[client] fixed RGB support
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d1ef8d204a
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@ -111,6 +111,8 @@ int renderThread(void * unused)
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struct KVMGFXHeader format;
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SDL_Texture *texture = NULL;
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GLuint vboID[2] = {0, 0};
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GLuint intFormat = 0;
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GLuint vboFormat = 0;
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GLuint vboTex = 0;
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unsigned int texIndex = 0;
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uint8_t *pixels = (uint8_t*)state.shm;
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@ -192,8 +194,22 @@ int renderThread(void * unused)
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uint8_t bpp;
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switch(state.shm->frameType)
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{
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case FRAME_TYPE_ARGB : sdlFormat = SDL_PIXELFORMAT_ARGB8888 ; drawFunc = drawFunc_ARGB ; bpp = 4; break;
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case FRAME_TYPE_RGB : sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_RGB ; bpp = 3; break;
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case FRAME_TYPE_ARGB:
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sdlFormat = SDL_PIXELFORMAT_ARGB8888;
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drawFunc = drawFunc_ARGB;
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bpp = 4;
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intFormat = GL_RGBA8;
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vboFormat = GL_BGRA;
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break;
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case FRAME_TYPE_RGB:
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sdlFormat = SDL_PIXELFORMAT_RGB24;
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drawFunc = drawFunc_RGB;
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bpp = 3;
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intFormat = GL_RGB8;
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vboFormat = GL_BGR;
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break;
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default:
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format.frameType = FRAME_TYPE_INVALID;
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continue;
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@ -243,10 +259,10 @@ int renderThread(void * unused)
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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GL_RGBA8,
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intFormat,
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state.shm->width, state.shm->height,
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0,
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GL_BGRA,
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vboFormat,
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GL_UNSIGNED_BYTE,
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(void*)0
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);
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@ -278,7 +294,7 @@ int renderThread(void * unused)
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0,
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0, 0,
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state.shm->width, state.shm->height,
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GL_BGRA,
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vboFormat,
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GL_UNSIGNED_BYTE,
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(void*)0
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);
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