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[client] egl: implemented SPICE display support
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@@ -42,13 +42,15 @@ typedef struct TextureBuffer
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}
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TextureBuffer;
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bool egl_texBufferInit(EGL_Texture ** texture_, EGLDisplay * display);
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bool egl_texBufferInit(EGL_Texture ** texture_, EGL_TexType type,
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EGLDisplay * display);
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void egl_texBufferFree(EGL_Texture * texture_);
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bool egl_texBufferSetup(EGL_Texture * texture_, const EGL_TexSetup * setup);
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EGL_TexStatus egl_texBufferProcess(EGL_Texture * texture_);
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EGL_TexStatus egl_texBufferGet(EGL_Texture * texture_, GLuint * tex);
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bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGLDisplay * display);
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bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGL_TexType type,
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EGLDisplay * display);
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bool egl_texBufferStreamSetup(EGL_Texture * texture_,
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const EGL_TexSetup * setup);
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EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture_);
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