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[idd] ipc: connect LGInput to LGIdd
Move the reusable named-pipe endpoint and shared support code into the LGCommon static library. Run a dedicated server in LGIdd and a reconnecting client in LGInput, with device-lifecycle handling and report framing. Refactor the helper pipe to use the same endpoint implementation.
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44
idd/LGInput/ipc/CInputPipeClient.h
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44
idd/LGInput/ipc/CInputPipeClient.h
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "CPipeEndpoint.h"
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#include <stddef.h>
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#include <stdint.h>
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class CInputPipeClient : private IPipeEndpointHandler
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{
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public:
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~CInputPipeClient() { Stop(); }
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bool Start();
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void Stop();
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bool IsConnected() const { return m_endpoint.IsConnected(); }
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private:
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void OnPipeConnected() override;
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void OnPipeDisconnected() override;
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bool OnPipeMessage(const void * message, size_t size) override;
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CPipeEndpoint m_endpoint;
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uint64_t m_lastSequence = 0;
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};
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