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[idd] ipc: connect LGInput to LGIdd
Move the reusable named-pipe endpoint and shared support code into the LGCommon static library. Run a dedicated server in LGIdd and a reconnecting client in LGInput, with device-lifecycle handling and report framing. Refactor the helper pipe to use the same endpoint implementation.
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131
idd/LGCommon/CPipeEndpoint.h
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131
idd/LGCommon/CPipeEndpoint.h
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <Windows.h>
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#include <atomic>
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#include <stddef.h>
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#include <string>
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class IPipeEndpointHandler
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{
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public:
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virtual ~IPipeEndpointHandler() = default;
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virtual void OnPipeConnected() {}
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virtual void OnPipeDisconnected() {}
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virtual bool ShouldReconnect() { return true; }
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virtual bool OnPipeMessage(
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_In_reads_bytes_(size) const void * message,
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_In_ size_t size) = 0;
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};
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class CPipeEndpoint
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{
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public:
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enum class Mode
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{
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Server,
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Client,
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};
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CPipeEndpoint() = default;
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~CPipeEndpoint();
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CPipeEndpoint(const CPipeEndpoint &) = delete;
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CPipeEndpoint & operator=(const CPipeEndpoint &) = delete;
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bool Start(
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_In_z_ const wchar_t * pipeName,
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_In_ Mode mode,
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_In_ size_t messageSize);
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void Stop();
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bool Send(
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_In_reads_bytes_(size) const void * message,
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_In_ size_t size);
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bool IsRunning() const { return m_running.load(); }
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bool IsConnected() const { return m_connected.load(); }
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void SetHandler(_In_opt_ IPipeEndpointHandler * handler)
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{
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m_handler = handler;
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}
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private:
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enum class PipeIoResult
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{
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Success,
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Disconnected,
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Stopped,
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Error,
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};
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static const DWORD CLIENT_RETRY_INITIAL_MS;
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static const DWORD CLIENT_RETRY_MAX_MS;
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static const DWORD SERVER_RETRY_MS;
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static const DWORD WRITE_TIMEOUT_MS;
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static const DWORD WAIT_FIRST_OBJECT_VALUE;
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static bool IsDisconnectedError(_In_ DWORD error);
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PipeIoResult WaitForOverlapped(
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_In_ HANDLE pipe,
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_In_ HANDLE ioEvent,
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_Inout_ OVERLAPPED * overlapped,
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_Out_ DWORD * transferred,
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_In_ DWORD timeoutMs = INFINITE);
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PipeIoResult ReadMessage(
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_In_ HANDLE pipe,
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_In_ HANDLE ioEvent,
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_Out_writes_bytes_(messageSize) void * message,
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_In_ DWORD messageSize,
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_Out_ DWORD * bytesRead);
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PipeIoResult WriteMessage(
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_In_ HANDLE pipe,
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_In_reads_bytes_(messageSize) const void * message,
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_In_ DWORD messageSize);
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static DWORD WINAPI ThreadProc(_In_ void * context);
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void Thread();
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void RunServer();
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void RunClient();
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bool ReadMessages(_In_ HANDLE pipe);
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HANDLE CreateServerPipe();
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bool WaitForRetry(_In_ DWORD delayMs);
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void PublishPipe(_In_ HANDLE pipe);
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void ClosePipe(_In_ HANDLE pipe);
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std::wstring m_pipeName;
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size_t m_messageSize = 0;
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Mode m_mode = Mode::Client;
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IPipeEndpointHandler * m_handler = nullptr;
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std::atomic<bool> m_running { false };
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std::atomic<bool> m_connected { false };
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SRWLOCK m_pipeLock = SRWLOCK_INIT;
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HANDLE m_pipe = INVALID_HANDLE_VALUE;
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HANDLE m_thread = nullptr;
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HANDLE m_stopEvent = nullptr;
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};
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