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[client] audio: change the audio latency graph sample point
This removes the need for locking while also giving a better result in the graph output. Also when the graph is disabled via the overlay options it will no longer cause redraws.
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@@ -40,12 +40,9 @@ void audio_recordStop(void);
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void audio_recordVolume(int channels, const uint16_t volume[]);
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void audio_recordMute(bool mute);
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void audio_tick(unsigned long long tickCount);
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#else
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static inline void audio_init(void) {}
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static inline void audio_free(void) {}
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static inline void audio_tick(unsigned long long tickCount) {}
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#endif
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