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https://github.com/gnif/LookingGlass.git
synced 2024-11-10 00:28:20 +00:00
[host] dxgi: fix d3d12 backend resource leak
The handle is only needed so we can open the resource, once we have it we can close the handle. We then cache the shared resource for future reuse if possible.
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0510d06c4b
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@ -44,25 +44,25 @@ struct D3D12Texture
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HANDLE event;
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};
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struct SharedCache
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{
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ID3D11Texture2D * tex;
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ID3D12Resource ** d12src;
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};
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struct D3D12Backend
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{
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float copySleep;
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ID3D12Device ** device;
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ID3D12CommandQueue ** commandQueue;
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ID3D12Resource ** src;
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struct D3D12Texture * texture;
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UINT64 fenceValue;
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ID3D12Fence ** fence;
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HANDLE event;
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// shared handle cache
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struct
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{
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ID3D11Texture2D * tex;
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HANDLE handle;
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}
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handleCache[10];
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int handleCacheCount;
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struct SharedCache sharedCache[10];
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int sharedCacheCount;
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};
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static struct DXGIInterface * dxgi = NULL;
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@ -283,8 +283,7 @@ static bool d3d12_create(struct DXGIInterface * intf)
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dxgi->texture[i].impl = this->texture + i;
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}
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comRef_newGlobal(&this->src);
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dxgi->useAcquireLock = false;
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// dxgi->useAcquireLock = false;
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return true;
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fail:
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@ -310,9 +309,6 @@ static void d3d12_free(void)
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if (this->event)
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CloseHandle(this->event);
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for(int i = 0; i < this->handleCacheCount; ++i)
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CloseHandle(this->handleCache[i].handle);
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free(this);
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this = NULL;
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}
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@ -324,25 +320,24 @@ static bool d3d12_copyFrame(Texture * parent, ID3D11Texture2D * src)
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struct D3D12Texture * tex = parent->impl;
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bool fail = true;
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comRef_defineLocal(IDXGIResource1, res1);
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ID3D12Resource * d12src = NULL;
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HRESULT status;
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if (this->copySleep > 0)
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nsleep((uint64_t)(this->copySleep * 1000000));
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HANDLE handle = INVALID_HANDLE_VALUE;
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if (this->handleCacheCount > -1)
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if (this->sharedCacheCount > -1)
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{
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// see if there is a cached handle already available for this texture
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for(int i = 0; i < this->handleCacheCount; ++i)
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if (this->handleCache[i].tex == src)
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for(int i = 0; i < this->sharedCacheCount; ++i)
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if (this->sharedCache[i].tex == src)
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{
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handle = this->handleCache[i].handle;
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d12src = *this->sharedCache[i].d12src;
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break;
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}
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}
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if (handle == INVALID_HANDLE_VALUE)
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if (!d12src)
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{
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status = ID3D11Texture2D_QueryInterface(src,
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&IID_IDXGIResource1, (void **)res1);
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@ -353,47 +348,48 @@ static bool d3d12_copyFrame(Texture * parent, ID3D11Texture2D * src)
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goto cleanup;
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}
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HANDLE handle;
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status = IDXGIResource1_CreateSharedHandle(*res1,
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NULL, DXGI_SHARED_RESOURCE_READ, NULL, &handle);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to get create shared handle for texture", status);
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fail = true;
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goto cleanup;
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}
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// store the handle for later use
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if (this->handleCacheCount < ARRAY_LENGTH(this->handleCache))
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status = ID3D12Device_OpenSharedHandle(*this->device,
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handle, &IID_ID3D12Resource, (void **)&d12src);
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CloseHandle(handle);
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if (FAILED(status))
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{
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this->handleCache[this->handleCacheCount].tex = src;
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this->handleCache[this->handleCacheCount].handle = handle;
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++this->handleCacheCount;
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DEBUG_WINERROR("Failed to open the shared handle for texture", status);
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goto cleanup;
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}
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// store the texture for later use
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if (this->sharedCacheCount < ARRAY_LENGTH(this->sharedCache))
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{
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struct SharedCache *cache = &this->sharedCache[this->sharedCacheCount++];
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cache->tex = src;
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*comRef_newGlobal(&cache->d12src) = (IUnknown *)d12src;
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}
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else
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{
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// too many handles to cache, disable the cache entirely
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for(int i = 0; i < this->handleCacheCount; ++i)
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CloseHandle(this->handleCache[i].handle);
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this->handleCacheCount = -1;
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for(int i = 0; i < this->sharedCacheCount; ++i)
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{
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struct SharedCache *cache = &this->sharedCache[this->sharedCacheCount++];
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comRef_release(cache->d12src);
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}
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this->sharedCacheCount = -1;
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}
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}
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status = ID3D12Device_OpenSharedHandle(*this->device,
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handle, &IID_ID3D12Resource, (void **)this->src);
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if (this->handleCacheCount == -1)
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CloseHandle(handle);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to get create shared handle for texture", status);
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goto cleanup;
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}
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D3D12_TEXTURE_COPY_LOCATION srcLoc =
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{
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.pResource = *this->src,
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.pResource = d12src,
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.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
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.SubresourceIndex = 0
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};
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