[common/client] windows: avoid deprecated CRT calls

This commit is contained in:
Geoffrey McRae
2026-10-03 09:58:14 +10:00
parent 08b68ff740
commit 2021874ca9
8 changed files with 74 additions and 24 deletions

View File

@@ -234,7 +234,11 @@ static bool savePreset(struct EGL_PostProcess * this, const char * name)
FILE * file = lgOpenFile(path, "w");
if (!file)
{
const char * strError = strerror(errno);
const int errorCode = errno;
char strError[256] = { 0 };
if (!lgFileErrorString(errorCode, strError, sizeof(strError)))
snprintf(strError, sizeof(strError), "Error %d", errorCode);
DEBUG_ERROR("Failed to open preset \"%s\" for writing: %s", name, strError);
free(path);

View File

@@ -24,6 +24,7 @@
#include "common/stringutils.h"
#include "util.h"
#include <limits.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
@@ -384,12 +385,22 @@ bool egl_shaderCompile(EGL_Shader * this, const char * vertex_code,
}
}
int processedLen = fragment_size;
int processedLen = fragment_size;
const char * defineFormat = "#define %s %s\n";
for(const EGL_ShaderDefine * define = defines; define->name; ++define)
processedLen += snprintf(NULL, 0, defineFormat, define->name, define->value);
{
const int defineLength = snprintf(
NULL, 0, defineFormat, define->name, define->value);
if (defineLength < 0 || processedLen > INT_MAX - defineLength)
{
DEBUG_ERROR("Failed to format shader defines");
goto exit;
}
processed = malloc(processedLen);
processedLen += defineLength;
}
processed = malloc((size_t)processedLen + 1);
if (!processed)
{
DEBUG_ERROR("Out of memory");
@@ -400,13 +411,24 @@ bool egl_shaderCompile(EGL_Shader * this, const char * vertex_code,
int offset = insertPos;
for(const EGL_ShaderDefine * define = defines; define->name; ++define)
offset += sprintf(processed + offset, defineFormat,
define->name, define->value);
{
const size_t available = (size_t)(processedLen - offset) + 1;
const int written = snprintf(processed + offset, available,
defineFormat, define->name, define->value);
if (written < 0 || (size_t)written >= available)
{
DEBUG_ERROR("Failed to format shader defines");
goto exit;
}
offset += written;
}
memcpy(
processed + offset,
fragment_code + insertPos,
fragment_size - insertPos);
processed[processedLen] = '\0';
fragment_code = processed;
fragment_size = processedLen;