[host] added format converter class

This commit is contained in:
Geoffrey McRae
2018-07-28 02:27:36 +10:00
parent 58c3b37e49
commit 2019766989
13 changed files with 6054 additions and 69 deletions

View File

@@ -337,6 +337,7 @@
<ClCompile Include="ivshmem.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="MFT\H264.cpp" />
<ClCompile Include="TextureConverter.cpp" />
<ClCompile Include="Service.cpp" />
<ClCompile Include="TraceUtil.cpp" />
</ItemGroup>
@@ -349,6 +350,7 @@
<ClInclude Include="ICapture.h" />
<ClInclude Include="ivshmem.h" />
<ClInclude Include="MFT\H264.h" />
<ClInclude Include="TextureConverter.h" />
<ClInclude Include="Service.h" />
<ClInclude Include="TraceUtil.h" />
<ClInclude Include="Util.h" />
@@ -356,6 +358,19 @@
<ItemGroup>
<MASM Include="..\common\memcpySSE.asm" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="Shaders\BGRAtoNV12.hlsl">
<FileType>HLSL</FileType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_BGRAtoNV12</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\BGRAtoNV12.h</HeaderFileOutput>
</FxCompile>
<FxCompile Include="Shaders\Vertex.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Vertex</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Vertex.h</HeaderFileOutput>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />