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https://github.com/gnif/LookingGlass.git
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[host] added format converter class
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@@ -337,6 +337,7 @@
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<ClCompile Include="ivshmem.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="MFT\H264.cpp" />
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<ClCompile Include="TextureConverter.cpp" />
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<ClCompile Include="Service.cpp" />
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<ClCompile Include="TraceUtil.cpp" />
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</ItemGroup>
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@@ -349,6 +350,7 @@
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<ClInclude Include="ICapture.h" />
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<ClInclude Include="ivshmem.h" />
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<ClInclude Include="MFT\H264.h" />
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<ClInclude Include="TextureConverter.h" />
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<ClInclude Include="Service.h" />
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<ClInclude Include="TraceUtil.h" />
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<ClInclude Include="Util.h" />
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@@ -356,6 +358,19 @@
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<ItemGroup>
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<MASM Include="..\common\memcpySSE.asm" />
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Shaders\BGRAtoNV12.hlsl">
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<FileType>HLSL</FileType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_BGRAtoNV12</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\BGRAtoNV12.h</HeaderFileOutput>
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</FxCompile>
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<FxCompile Include="Shaders\Vertex.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Vertex</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Vertex.h</HeaderFileOutput>
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</FxCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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