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[host] added format converter class
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16
host/Shaders/Vertex.hlsl
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16
host/Shaders/Vertex.hlsl
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struct VS
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{
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float4 pos : POSITION;
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float2 tex : TEXCOORD;
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};
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struct PS
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{
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float4 pos : SV_Position;
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float2 tex : TEXCOORD;
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};
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PS main(VS input)
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{
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return input;
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}
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