mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[host] added format converter class
This commit is contained in:
@@ -120,6 +120,7 @@ bool DXGI::Initialize(CaptureOptions * options)
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D3D_FEATURE_LEVEL_9_1
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};
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#define DEBUG 1
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#if DEBUG
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#define CREATE_FLAGS (D3D11_CREATE_DEVICE_DEBUG)
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#else
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@@ -147,30 +148,29 @@ bool DXGI::Initialize(CaptureOptions * options)
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return false;
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}
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bool h264 = false;
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m_frameType = FRAME_TYPE_ARGB;
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for(CaptureOptions::const_iterator it = m_options->cbegin(); it != m_options->cend(); ++it)
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{
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if (_stricmp(*it, "h264") == 0) h264 = true;
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if (_stricmp(*it, "h264") == 0) m_frameType = FRAME_TYPE_H264;
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if (_stricmp(*it, "nv12") == 0) m_frameType = FRAME_TYPE_NV12;
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}
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if (h264)
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{
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if (m_frameType == FRAME_TYPE_H264)
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DEBUG_WARN("Enabling experimental H.264 compression");
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m_frameType = FRAME_TYPE_H264;
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if (!InitH264Capture())
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{
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DeInitialize();
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return false;
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}
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}
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else
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bool ok = false;
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switch (m_frameType)
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{
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m_frameType = FRAME_TYPE_ARGB;
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if (!InitRawCapture())
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{
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DeInitialize();
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return false;
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}
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case FRAME_TYPE_ARGB: ok = InitRawCapture (); break;
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case FRAME_TYPE_NV12: ok = InitNV12Capture(); break;
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case FRAME_TYPE_H264: ok = InitH264Capture(); break;
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}
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if (!ok)
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{
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DeInitialize();
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return false;
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}
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IDXGIDevicePtr dxgi;
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@@ -231,15 +231,45 @@ bool DXGI::InitRawCapture()
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return true;
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}
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bool DXGI::InitH264Capture()
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bool DXGI::InitNV12Capture()
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{
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m_h264 = new MFT::H264();
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if (!m_h264->Initialize(m_device, m_width, m_height))
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D3D11_TEXTURE2D_DESC texDesc;
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ZeroMemory(&texDesc, sizeof(texDesc));
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texDesc.Width = m_width;
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texDesc.Height = m_height;
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texDesc.MipLevels = 1;
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texDesc.ArraySize = 1;
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texDesc.SampleDesc.Count = 1;
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texDesc.SampleDesc.Quality = 0;
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texDesc.Usage = D3D11_USAGE_STAGING;
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texDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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texDesc.BindFlags = 0;
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texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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texDesc.MiscFlags = 0;
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HRESULT status = m_device->CreateTexture2D(&texDesc, NULL, &m_texture);
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if (FAILED(status))
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{
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delete m_h264;
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m_h264 = NULL;
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DEBUG_WINERROR("Failed to create texture", status);
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return false;
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}
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m_textureConverter = new TextureConverter();
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if (!m_textureConverter->Initialize(m_deviceContext, m_device, m_width, m_height, DXGI_FORMAT_NV12))
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return false;
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return true;
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}
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bool DXGI::InitH264Capture()
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{
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m_textureConverter = new TextureConverter();
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if (!m_textureConverter->Initialize(m_deviceContext, m_device, m_width, m_height, DXGI_FORMAT_NV12))
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return false;
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m_h264 = new MFT::H264();
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if (!m_h264->Initialize(m_device, m_width, m_height))
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return false;
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return true;
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}
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@@ -252,6 +282,12 @@ void DXGI::DeInitialize()
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m_h264 = NULL;
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}
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if (m_textureConverter)
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{
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delete m_textureConverter;
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m_textureConverter = NULL;
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}
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ReleaseFrame();
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if (m_pointer)
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@@ -500,6 +536,57 @@ GrabStatus Capture::DXGI::GrabFrameRaw(FrameInfo & frame, struct CursorInfo & cu
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return GRAB_STATUS_OK;
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}
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GrabStatus Capture::DXGI::GrabFrameNV12(struct FrameInfo & frame, struct CursorInfo & cursor)
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{
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GrabStatus result;
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ID3D11Texture2DPtr texture;
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bool timeout;
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result = GrabFrameTexture(frame, cursor, texture, timeout);
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if (timeout)
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return GRAB_STATUS_TIMEOUT;
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if (result != GRAB_STATUS_OK)
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return result;
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if (!m_textureConverter->Convert(texture))
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{
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SafeRelease(&texture);
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return GRAB_STATUS_ERROR;
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}
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if (m_surfaceMapped)
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{
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m_deviceContext->Unmap(m_texture, 0);
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m_surfaceMapped = false;
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}
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m_deviceContext->CopyResource(m_texture, texture);
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SafeRelease(&texture);
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result = ReleaseFrame();
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if (result != GRAB_STATUS_OK)
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return result;
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HRESULT status;
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status = m_deviceContext->Map(m_texture, 0, D3D11_MAP_READ, 0, &m_mapping);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to map the texture", status);
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DeInitialize();
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return GRAB_STATUS_ERROR;
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}
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m_surfaceMapped = true;
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frame.pitch = m_mapping.RowPitch;
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frame.stride = m_mapping.RowPitch >> 2;
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const unsigned int size = m_height * m_mapping.RowPitch;
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memcpySSE(frame.buffer, m_mapping.pData, LG_MIN(size, frame.bufferSize));
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return GRAB_STATUS_OK;
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}
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GrabStatus Capture::DXGI::GrabFrameH264(struct FrameInfo & frame, struct CursorInfo & cursor)
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{
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while(true)
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@@ -515,22 +602,24 @@ GrabStatus Capture::DXGI::GrabFrameH264(struct FrameInfo & frame, struct CursorI
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bool timeout;
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result = GrabFrameTexture(frame, cursor, texture, timeout);
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if (timeout)
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{
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// FIXME: this is wrong, we need to encode the last frame again
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return GRAB_STATUS_TIMEOUT;
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}
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if (result != GRAB_STATUS_OK)
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{
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ReleaseFrame();
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return result;
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continue;
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}
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if (!timeout)
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{
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if (!m_textureConverter->Convert(texture))
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{
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SafeRelease(&texture);
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return GRAB_STATUS_ERROR;
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}
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}
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if (!m_h264->ProvideFrame(texture))
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return GRAB_STATUS_ERROR;
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SafeRelease(&texture);
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ReleaseFrame();
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}
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@@ -549,8 +638,10 @@ GrabStatus DXGI::GrabFrame(struct FrameInfo & frame, struct CursorInfo & cursor)
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frame.width = m_width;
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frame.height = m_height;
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if (m_frameType == FRAME_TYPE_H264)
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return GrabFrameH264(frame, cursor);
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else
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return GrabFrameRaw(frame, cursor);
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switch (m_frameType)
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{
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case FRAME_TYPE_ARGB: return GrabFrameRaw (frame, cursor);
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case FRAME_TYPE_NV12: return GrabFrameNV12(frame, cursor);
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case FRAME_TYPE_H264: return GrabFrameH264(frame, cursor);
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}
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}
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@@ -21,6 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "ICapture.h"
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#include "Com.h"
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#include "TextureConverter.h"
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#include "MFT/H264.h"
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#define W32_LEAN_AND_MEAN
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@@ -59,11 +60,13 @@ namespace Capture
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private:
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bool InitRawCapture();
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bool InitNV12Capture();
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bool InitH264Capture();
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GrabStatus GrabFrameTexture(struct FrameInfo & frame, struct CursorInfo & cursor, ID3D11Texture2DPtr & texture, bool & timeout);
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GrabStatus ReleaseFrame();
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GrabStatus GrabFrameRaw (struct FrameInfo & frame, struct CursorInfo & cursor);
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GrabStatus GrabFrameNV12 (struct FrameInfo & frame, struct CursorInfo & cursor);
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GrabStatus GrabFrameH264 (struct FrameInfo & frame, struct CursorInfo & cursor);
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CaptureOptions * m_options;
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@@ -83,6 +86,7 @@ namespace Capture
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ID3D11Texture2DPtr m_texture;
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D3D11_MAPPED_SUBRESOURCE m_mapping;
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bool m_surfaceMapped;
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TextureConverter * m_textureConverter;
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MFT::H264 * m_h264;
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BYTE * m_pointer;
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