mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-11-12 14:57:20 +00:00
[client] windows: compile DirectWrite font support as C++
This commit is contained in:
471
client/platform/Windows/font.cpp
Normal file
471
client/platform/Windows/font.cpp
Normal file
@@ -0,0 +1,471 @@
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <windows.h>
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#include <dwrite.h>
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#include "font_platform.h"
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#include <inttypes.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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extern "C"
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{
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#include "common/debug.h"
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#include "common/win32.h"
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}
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struct FontPlatform
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{
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IDWriteFactory * factory;
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IDWriteFontCollection * collection;
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IDWriteFont * primary;
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UINT32 primaryFamily;
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bool comInitialized;
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};
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static bool font_platformGetFacePath(
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IDWriteFontFace * face, char ** path, int * index)
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{
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*path = NULL;
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*index = 0;
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UINT32 fileCount = 0;
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HRESULT result = face->GetFiles(&fileCount, NULL);
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if (FAILED(result) || fileCount != 1)
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return false;
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IDWriteFontFile * file = NULL;
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result = face->GetFiles(&fileCount, &file);
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if (FAILED(result) || !file)
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return false;
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IDWriteFontFileLoader * loader = NULL;
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result = file->GetLoader(&loader);
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if (FAILED(result) || !loader)
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{
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file->Release();
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return false;
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}
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IDWriteLocalFontFileLoader * local = NULL;
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result = loader->QueryInterface(__uuidof(IDWriteLocalFontFileLoader),
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reinterpret_cast<void **>(&local));
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if (FAILED(result) || !local)
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{
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loader->Release();
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file->Release();
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return false;
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}
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const void * key = NULL;
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UINT32 keySize = 0;
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UINT32 pathLength = 0;
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UINT32 pathCapacity = 0;
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size_t pathSize = 0;
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wchar_t * widePath = NULL;
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UINT32 faceIndex = 0;
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result = file->GetReferenceKey(&key, &keySize);
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if (FAILED(result))
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goto done;
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result = local->GetFilePathLengthFromKey(key, keySize, &pathLength);
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if (FAILED(result))
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goto done;
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pathCapacity = pathLength + 1;
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if (!pathCapacity)
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goto done;
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pathSize = static_cast<size_t>(pathCapacity) * sizeof(wchar_t);
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if (pathSize / sizeof(wchar_t) != pathCapacity)
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goto done;
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widePath = static_cast<wchar_t *>(malloc(pathSize));
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if (!widePath)
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goto done;
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result = local->GetFilePathFromKey(
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key, keySize, widePath, pathCapacity);
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if (SUCCEEDED(result))
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*path = lgWideToUtf8(widePath);
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free(widePath);
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faceIndex = face->GetIndex();
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if (!*path || faceIndex > INT_MAX)
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{
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free(*path);
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*path = NULL;
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goto done;
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}
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*index = static_cast<int>(faceIndex);
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done:
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local->Release();
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loader->Release();
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file->Release();
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return *path != NULL;
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}
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static bool font_platformGetFontPath(
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IDWriteFont * font, char ** path, int * index)
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{
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IDWriteFontFace * face = NULL;
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const HRESULT result = font->CreateFontFace(&face);
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if (FAILED(result) || !face)
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return false;
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const bool success = font_platformGetFacePath(face, path, index);
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face->Release();
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return success;
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}
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static bool font_platformGetFamilyFont(FontPlatform * platform,
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UINT32 familyIndex, IDWriteFont ** font)
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{
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*font = NULL;
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IDWriteFontFamily * family = NULL;
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HRESULT result = platform->collection->GetFontFamily(
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familyIndex, &family);
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if (FAILED(result) || !family)
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return false;
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result = family->GetFirstMatchingFont(
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DWRITE_FONT_WEIGHT_REGULAR, DWRITE_FONT_STRETCH_NORMAL,
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DWRITE_FONT_STYLE_NORMAL, font);
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family->Release();
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return SUCCEEDED(result) && *font;
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}
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static bool font_platformFindFamily(FontPlatform * platform,
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const wchar_t * name, UINT32 * familyIndex)
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{
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BOOL exists = FALSE;
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const HRESULT result = platform->collection->FindFamilyName(
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name, familyIndex, &exists);
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return SUCCEEDED(result) && exists;
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}
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static bool font_platformAddFont(IDWriteFont * font,
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uint32_t * remaining, size_t * remainingCount,
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FontPlatformAddFaceFn addFace, void * opaque)
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{
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if (!*remainingCount)
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return true;
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if (*remainingCount > UINT32_MAX ||
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*remainingCount > SIZE_MAX / sizeof(uint16_t) ||
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*remainingCount > SIZE_MAX / sizeof(uint32_t))
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return false;
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IDWriteFontFace * face = NULL;
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HRESULT result = font->CreateFontFace(&face);
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if (FAILED(result) || !face)
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return true;
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uint16_t * indices = static_cast<uint16_t *>(
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malloc(*remainingCount * sizeof(*indices)));
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uint32_t * covered = static_cast<uint32_t *>(
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malloc(*remainingCount * sizeof(*covered)));
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if (!indices || !covered)
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{
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free(indices);
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free(covered);
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face->Release();
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return false;
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}
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result = face->GetGlyphIndices(
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remaining, static_cast<UINT32>(*remainingCount), indices);
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if (FAILED(result))
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{
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free(indices);
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free(covered);
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face->Release();
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return true;
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}
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size_t coveredCount = 0;
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for (size_t i = 0; i < *remainingCount; ++i)
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if (indices[i])
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covered[coveredCount++] = remaining[i];
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free(indices);
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if (!coveredCount)
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{
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free(covered);
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face->Release();
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return true;
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}
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char * path;
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int index;
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if (!font_platformGetFacePath(face, &path, &index))
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{
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free(covered);
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face->Release();
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return true;
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}
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face->Release();
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const FontPlatformFaceResult faceResult = addFace(
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opaque, path, index, covered, coveredCount);
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free(path);
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if (faceResult == FONT_PLATFORM_FACE_ERROR)
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{
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free(covered);
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return false;
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}
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if (faceResult == FONT_PLATFORM_FACE_ACCEPT)
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{
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size_t src = 0;
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size_t dst = 0;
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size_t coveredAt = 0;
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while (src < *remainingCount)
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{
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if (coveredAt < coveredCount &&
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remaining[src] == covered[coveredAt])
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{
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++src;
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++coveredAt;
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continue;
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}
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remaining[dst++] = remaining[src++];
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}
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*remainingCount = dst;
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}
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free(covered);
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return true;
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}
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bool font_platformInit(FontPlatform ** platform)
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{
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if (!platform)
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return false;
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*platform = NULL;
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FontPlatform * state = static_cast<FontPlatform *>(
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calloc(1, sizeof(*state)));
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if (!state)
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return false;
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HRESULT result = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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if (SUCCEEDED(result))
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state->comInitialized = true;
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else if (result != RPC_E_CHANGED_MODE)
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{
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DEBUG_ERROR("CoInitializeEx failed: 0x%08lx",
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static_cast<unsigned long>(result));
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free(state);
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return false;
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}
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result = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
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__uuidof(IDWriteFactory),
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reinterpret_cast<IUnknown **>(&state->factory));
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if (FAILED(result) || !state->factory)
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{
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DEBUG_ERROR("DWriteCreateFactory failed: 0x%08lx",
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static_cast<unsigned long>(result));
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if (state->comInitialized)
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CoUninitialize();
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free(state);
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return false;
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}
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result = state->factory->GetSystemFontCollection(
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&state->collection, FALSE);
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if (FAILED(result) || !state->collection)
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{
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DEBUG_ERROR("GetSystemFontCollection failed: 0x%08lx",
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static_cast<unsigned long>(result));
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state->factory->Release();
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if (state->comInitialized)
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CoUninitialize();
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free(state);
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return false;
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}
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*platform = state;
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return true;
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}
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void font_platformFree(FontPlatform * platform)
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{
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if (!platform)
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return;
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if (platform->primary)
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platform->primary->Release();
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if (platform->collection)
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platform->collection->Release();
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if (platform->factory)
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platform->factory->Release();
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if (platform->comInitialized)
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CoUninitialize();
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free(platform);
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}
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char * font_platformSelect(FontPlatform * platform, const char * fontName)
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{
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if (!platform || !fontName)
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return NULL;
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const size_t familyLength = strcspn(fontName, ":");
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if (!familyLength || familyLength == SIZE_MAX)
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return NULL;
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char * familyName = static_cast<char *>(malloc(familyLength + 1));
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if (!familyName)
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return NULL;
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memcpy(familyName, fontName, familyLength);
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familyName[familyLength] = '\0';
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wchar_t * wideName = lgUtf8ToWide(familyName);
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free(familyName);
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if (!wideName)
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return NULL;
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static const wchar_t * fallbackNames[] =
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{
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L"Consolas",
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L"Segoe UI",
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};
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IDWriteFont * selected = NULL;
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UINT32 selectedFamily = 0;
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char * selectedPath = NULL;
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int selectedIndex;
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UINT32 familyIndex;
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if (font_platformFindFamily(platform, wideName, &familyIndex) &&
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font_platformGetFamilyFont(platform, familyIndex, &selected) &&
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font_platformGetFontPath(selected, &selectedPath, &selectedIndex))
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selectedFamily = familyIndex;
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else
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{
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if (selected)
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{
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selected->Release();
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selected = NULL;
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}
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for (size_t i = 0;
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i < sizeof(fallbackNames) / sizeof(fallbackNames[0]); ++i)
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{
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if (!font_platformFindFamily(
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platform, fallbackNames[i], &familyIndex) ||
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!font_platformGetFamilyFont(platform, familyIndex, &selected) ||
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!font_platformGetFontPath(selected, &selectedPath, &selectedIndex))
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{
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if (selected)
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{
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selected->Release();
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selected = NULL;
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}
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continue;
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}
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selectedFamily = familyIndex;
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break;
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}
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if (!selected &&
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platform->collection->GetFontFamilyCount() &&
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font_platformGetFamilyFont(platform, 0, &selected) &&
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font_platformGetFontPath(selected, &selectedPath, &selectedIndex))
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selectedFamily = 0;
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}
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free(wideName);
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if (!selected || !selectedPath)
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{
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if (selected)
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selected->Release();
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DEBUG_ERROR("Failed to locate the requested font: %s", fontName);
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return NULL;
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}
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if (platform->primary)
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platform->primary->Release();
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platform->primary = selected;
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platform->primaryFamily = selectedFamily;
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return selectedPath;
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}
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bool font_platformResolve(FontPlatform * platform,
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const uint32_t * glyphs, size_t glyphCount,
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FontPlatformAddFaceFn addFace, void * opaque, size_t * unresolved)
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{
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if (!platform || !platform->primary || (!glyphs && glyphCount) ||
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!addFace || !unresolved ||
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glyphCount > SIZE_MAX / sizeof(*glyphs))
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return false;
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uint32_t * remaining = static_cast<uint32_t *>(
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malloc(glyphCount * sizeof(*remaining)));
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if (!remaining && glyphCount)
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return false;
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if (glyphCount)
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memcpy(remaining, glyphs, glyphCount * sizeof(*remaining));
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const UINT32 familyCount = platform->collection->GetFontFamilyCount();
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size_t remainingCount = glyphCount;
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if (!font_platformAddFont(platform->primary, remaining,
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&remainingCount, addFace, opaque))
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goto fail;
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for (UINT32 i = 0; i < familyCount && remainingCount; ++i)
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{
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if (i == platform->primaryFamily)
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continue;
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IDWriteFont * font = NULL;
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if (!font_platformGetFamilyFont(platform, i, &font))
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continue;
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const bool success = font_platformAddFont(
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font, remaining, &remainingCount, addFace, opaque);
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font->Release();
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if (!success)
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goto fail;
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}
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*unresolved = remainingCount;
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free(remaining);
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return true;
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fail:
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free(remaining);
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return false;
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}
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Block a user