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https://github.com/gnif/LookingGlass.git
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[client] render_queue: support cursor operations
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f14d135266
commit
1fd00ba26c
@ -103,6 +103,31 @@ void renderQueue_spiceShow(bool show)
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app_invalidateWindow(true);
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}
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void renderQueue_cursorState(bool visible, int x, int y, int hx, int hy)
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{
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = CURSOR_OP_STATE;
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cmd->cursorState.visible = visible;
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cmd->cursorState.x = x;
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cmd->cursorState.y = y;
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cmd->cursorState.hx = hx;
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cmd->cursorState.hy = hy;
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ll_push(l_renderQueue, cmd);
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}
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void renderQueue_cursorImage(bool monochrome, int width, int height, int pitch,
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uint8_t * data)
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{
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = CURSOR_OP_IMAGE;
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cmd->cursorImage.monochrome = monochrome;
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cmd->cursorImage.width = width;
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cmd->cursorImage.height = height;
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cmd->cursorImage.pitch = pitch;
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cmd->cursorImage.data = data;
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ll_push(l_renderQueue, cmd);
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}
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void renderQueue_process(void)
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{
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RenderCommand * cmd;
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@ -136,6 +161,18 @@ void renderQueue_process(void)
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if (cmd->spiceShow.show)
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overlaySplash_show(false);
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break;
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case CURSOR_OP_STATE:
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RENDERER(onMouseEvent, cmd->cursorState.visible, cmd->cursorState.x,
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cmd->cursorState.y, cmd->cursorState.hx, cmd->cursorState.hy);
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break;
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case CURSOR_OP_IMAGE:
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RENDERER(onMouseShape,
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cmd->cursorImage.monochrome ? LG_CURSOR_MONOCHROME : LG_CURSOR_COLOR,
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cmd->cursorImage.width, cmd->cursorImage.height,
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cmd->cursorImage.pitch, cmd->cursorImage.data);
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free(cmd->cursorImage.data);
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}
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free(cmd);
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}
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@ -27,7 +27,9 @@ typedef struct
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SPICE_OP_CONFIGURE,
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SPICE_OP_DRAW_FILL,
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SPICE_OP_DRAW_BITMAP,
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SPICE_OP_SHOW
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SPICE_OP_SHOW,
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CURSOR_OP_STATE,
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CURSOR_OP_IMAGE,
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}
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op;
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@ -62,6 +64,26 @@ typedef struct
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bool show;
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}
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spiceShow;
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struct
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{
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bool visible;
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int x;
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int y;
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int hx;
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int hy;
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}
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cursorState;
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struct
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{
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bool monochrome;
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int width;
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int height;
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int pitch;
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uint8_t * data;
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}
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cursorImage;
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};
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}
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RenderCommand;
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@ -80,3 +102,8 @@ void renderQueue_spiceDrawBitmap(int x, int y, int width, int height, int stride
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void * data, bool topDown);
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void renderQueue_spiceShow(bool show);
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void renderQueue_cursorState(bool visible, int x, int y, int hx, int hy);
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void renderQueue_cursorImage(bool monochrome, int width, int height, int pitch,
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uint8_t * data);
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