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[egl] don't re-create the buffer each frame
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0903b4a610
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1f1c9dfa59
@ -107,13 +107,12 @@ bool egl_texture_stream_buffer(EGL_Texture * texture, const uint8_t * buffer)
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if (++texture->pboIndex == 2)
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texture->pboIndex = 0;
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, texture->pboBufferSize, 0, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, buffer);
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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return true;
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}
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