[egl] don't re-create the buffer each frame

This commit is contained in:
Geoffrey McRae 2018-09-23 16:56:09 +10:00
parent 0903b4a610
commit 1f1c9dfa59

View File

@ -107,13 +107,12 @@ bool egl_texture_stream_buffer(EGL_Texture * texture, const uint8_t * buffer)
if (++texture->pboIndex == 2) if (++texture->pboIndex == 2)
texture->pboIndex = 0; texture->pboIndex = 0;
glBindTexture(GL_TEXTURE_2D, texture->texture); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]); glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, buffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, texture->pboBufferSize, 0, GL_DYNAMIC_DRAW); glBindTexture(GL_TEXTURE_2D, texture->texture);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, buffer); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
return true; return true;
} }