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https://github.com/gnif/LookingGlass.git
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[idd] transport: add multi-instance lifecycle manager
This commit is contained in:
308
idd/LGIdd/transport/CTransportManager.cpp
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308
idd/LGIdd/transport/CTransportManager.cpp
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "transport/CTransportManager.h"
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#include "CDebug.h"
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#include <Windows.h>
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#include <new>
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static const uint64_t RETRY_DELAY_MS = 500;
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CTransportManager::~CTransportManager()
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{
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Stop();
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}
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bool CTransportManager::Add(BackendId id, const char * name, bool required,
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bool primary, CreateFn create)
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{
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if (!id || !name || !create || (primary && m_primary))
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return false;
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for (const auto& current : m_entries)
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if (current->id == id)
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return false;
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std::unique_ptr<Entry> entry(new (std::nothrow) Entry);
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if (!entry)
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return false;
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entry->id = id;
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entry->name = name;
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entry->required = required;
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entry->primary = primary;
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entry->create = create;
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Entry * raw = entry.get();
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m_entries.push_back(std::move(entry));
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if (primary)
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m_primary = raw;
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return true;
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}
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ITransport::OpenResult CTransportManager::OpenEntry(Entry& entry)
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{
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if (!entry.transport)
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entry.transport = entry.create();
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if (!entry.transport)
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{
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entry.state = State::FAILED;
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return OpenResult::FAILURE;
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}
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const OpenResult result = entry.transport->Open();
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switch (result)
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{
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case OpenResult::SUCCESS:
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entry.state = State::OPEN;
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break;
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case OpenResult::RETRY:
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ScheduleRetry(entry);
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break;
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case OpenResult::FAILURE:
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entry.state = State::FAILED;
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break;
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}
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return result;
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}
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bool CTransportManager::InitializeEntry(Entry& entry)
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{
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if (entry.state == State::INITIALIZED || entry.state == State::READY)
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return true;
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if (entry.state != State::OPEN || !entry.transport->Initialize())
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{
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entry.state = State::FAILED;
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return false;
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}
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entry.state = State::INITIALIZED;
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return true;
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}
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bool CTransportManager::SetupEntry(Entry& entry)
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{
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if (entry.state == State::READY)
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return true;
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if (entry.state != State::INITIALIZED ||
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!entry.transport->Setup(m_alignment))
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{
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entry.state = State::FAILED;
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return false;
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}
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entry.state = State::READY;
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return true;
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}
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void CTransportManager::ScheduleRetry(Entry& entry)
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{
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entry.state = State::RETRY;
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entry.retryAt = GetTickCount64() + RETRY_DELAY_MS;
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}
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ITransport::OpenResult CTransportManager::Open()
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{
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if (!m_primary)
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return OpenResult::FAILURE;
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OpenResult aggregate = OpenResult::SUCCESS;
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for (const auto& current : m_entries)
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{
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Entry& entry = *current;
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if (entry.state == State::OPEN ||
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entry.state == State::INITIALIZED || entry.state == State::READY)
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continue;
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const OpenResult result = OpenEntry(entry);
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if (!entry.required || result == OpenResult::SUCCESS)
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continue;
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if (result == OpenResult::FAILURE)
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return OpenResult::FAILURE;
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aggregate = OpenResult::RETRY;
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}
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return aggregate;
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}
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bool CTransportManager::Initialize()
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{
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for (const auto& current : m_entries)
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{
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Entry& entry = *current;
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if (entry.state != State::OPEN)
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continue;
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if (!InitializeEntry(entry))
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{
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if (entry.required)
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return false;
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ScheduleRetry(entry);
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}
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}
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m_initialized = true;
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return m_primary &&
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(m_primary->state == State::INITIALIZED ||
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m_primary->state == State::READY);
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}
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bool CTransportManager::Setup(size_t alignment)
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{
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if (!m_initialized || !m_primary)
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return false;
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m_alignment = alignment;
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if (!SetupEntry(*m_primary))
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return false;
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m_setup = true;
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return true;
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}
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void CTransportManager::RetryEntry(Entry& entry, uint64_t now)
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{
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if (entry.state != State::RETRY || now < entry.retryAt)
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return;
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if (entry.primary && m_exposed)
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return;
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if (entry.transport)
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entry.transport->Stop();
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entry.transport.reset();
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++entry.epoch;
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if (!entry.epoch)
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++entry.epoch;
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if (OpenEntry(entry) != OpenResult::SUCCESS)
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return;
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if (m_initialized && !InitializeEntry(entry))
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{
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ScheduleRetry(entry);
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return;
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}
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if (m_setup && entry.primary && !SetupEntry(entry))
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ScheduleRetry(entry);
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}
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void CTransportManager::HandleProcessResult(
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Entry& entry, ProcessResult result)
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{
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if (result == ProcessResult::OK)
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return;
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if (entry.primary && m_exposed)
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{
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DEBUG_WARN("Transport %s requested a restart while its frame interfaces "
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"are active", entry.name);
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return;
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}
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if (result == ProcessResult::RETRY || !entry.required)
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{
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ScheduleRetry(entry);
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return;
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}
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entry.state = State::FAILED;
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}
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ITransport::ProcessResult CTransportManager::Process(
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ITransportEvents& events)
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{
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const uint64_t now = GetTickCount64();
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for (const auto& current : m_entries)
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{
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Entry& entry = *current;
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RetryEntry(entry, now);
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if (entry.state != State::INITIALIZED && entry.state != State::READY)
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continue;
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const ProcessResult result = entry.transport->Process(events);
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HandleProcessResult(entry, result);
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}
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return ProcessResult::OK;
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}
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void CTransportManager::Stop()
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{
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for (auto current = m_entries.rbegin(); current != m_entries.rend();
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++current)
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{
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Entry& entry = **current;
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if (entry.transport && entry.state != State::STOPPED)
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entry.transport->Stop();
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entry.state = State::STOPPED;
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}
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}
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void CTransportManager::SyncRecovery()
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{
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for (const auto& current : m_entries)
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if (current->transport &&
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(current->state == State::INITIALIZED ||
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current->state == State::READY))
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current->transport->SyncRecovery();
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}
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void CTransportManager::RecoveryStatus(uint64_t session, uint32_t serial,
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bool active, Recovery state, uint32_t error)
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{
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for (const auto& current : m_entries)
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if (current->transport &&
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(current->state == State::INITIALIZED ||
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current->state == State::READY))
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current->transport->RecoveryStatus(
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session, serial, active, state, error);
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}
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ITransport& CTransportManager::Primary()
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{
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m_exposed = true;
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return *m_primary->transport;
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}
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FrameMemoryLimits CTransportManager::GetMemoryLimits() const
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{
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return m_primary->transport->GetMemoryLimits();
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}
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DirectFrameBufferMemory CTransportManager::GetDirectMemory() const
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{
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return m_primary->transport->GetDirectMemory();
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}
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IFrameTransport& CTransportManager::Frames()
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{
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return Primary().Frames();
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}
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IControlTransport& CTransportManager::Control()
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{
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return Primary().Control();
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}
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IInputTransport * CTransportManager::Input()
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{
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return Primary().Input();
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}
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