mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[client] egl: only use a single texture but multiple PBOs
This commit is contained in:
parent
678ba0f484
commit
1e4e582f67
@ -32,18 +32,17 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
|||||||
#include <SDL2/SDL_egl.h>
|
#include <SDL2/SDL_egl.h>
|
||||||
|
|
||||||
/* this must be a multiple of 2 */
|
/* this must be a multiple of 2 */
|
||||||
#define TEXTURE_COUNT 2
|
#define BUFFER_COUNT 2
|
||||||
|
|
||||||
struct Tex
|
struct Buffer
|
||||||
{
|
{
|
||||||
GLuint t;
|
|
||||||
bool hasPBO;
|
bool hasPBO;
|
||||||
GLuint pbo;
|
GLuint pbo;
|
||||||
void * map;
|
void * map;
|
||||||
GLsync sync;
|
GLsync sync;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TexState
|
struct BufferState
|
||||||
{
|
{
|
||||||
_Atomic(uint8_t) w, u, s, d;
|
_Atomic(uint8_t) w, u, s, d;
|
||||||
};
|
};
|
||||||
@ -66,9 +65,10 @@ struct EGL_Texture
|
|||||||
unsigned int fourcc;
|
unsigned int fourcc;
|
||||||
size_t pboBufferSize;
|
size_t pboBufferSize;
|
||||||
|
|
||||||
struct TexState state;
|
struct BufferState state;
|
||||||
int textureCount;
|
int bufferCount;
|
||||||
struct Tex tex[TEXTURE_COUNT];
|
GLuint tex;
|
||||||
|
struct Buffer buf[BUFFER_COUNT];
|
||||||
};
|
};
|
||||||
|
|
||||||
bool egl_texture_init(EGL_Texture ** texture, EGLDisplay * display)
|
bool egl_texture_init(EGL_Texture ** texture, EGLDisplay * display)
|
||||||
@ -92,25 +92,24 @@ void egl_texture_free(EGL_Texture ** texture)
|
|||||||
|
|
||||||
glDeleteSamplers(1, &(*texture)->sampler);
|
glDeleteSamplers(1, &(*texture)->sampler);
|
||||||
|
|
||||||
for(int i = 0; i < (*texture)->textureCount; ++i)
|
for(int i = 0; i < (*texture)->bufferCount; ++i)
|
||||||
{
|
{
|
||||||
struct Tex * t = &(*texture)->tex[i];
|
struct Buffer * b = &(*texture)->buf[i];
|
||||||
if (t->hasPBO)
|
if (b->hasPBO)
|
||||||
{
|
{
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, t->pbo);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, b->pbo);
|
||||||
if ((*texture)->tex[i].map)
|
if ((*texture)->buf[i].map)
|
||||||
{
|
{
|
||||||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||||
(*texture)->tex[i].map = NULL;
|
(*texture)->buf[i].map = NULL;
|
||||||
}
|
}
|
||||||
glDeleteBuffers(1, &t->pbo);
|
glDeleteBuffers(1, &b->pbo);
|
||||||
if (t->sync)
|
if (b->sync)
|
||||||
glDeleteSync(t->sync);
|
glDeleteSync(b->sync);
|
||||||
}
|
}
|
||||||
|
|
||||||
glDeleteTextures(1, &t->t);
|
|
||||||
}
|
}
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||||
|
glDeleteTextures(1, &(*texture)->tex);
|
||||||
|
|
||||||
free(*texture);
|
free(*texture);
|
||||||
*texture = NULL;
|
*texture = NULL;
|
||||||
@ -118,18 +117,19 @@ void egl_texture_free(EGL_Texture ** texture)
|
|||||||
|
|
||||||
static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
|
static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
|
||||||
{
|
{
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
|
||||||
texture->tex[i].map = glMapBufferRange(
|
texture->buf[i].map = glMapBufferRange(
|
||||||
GL_PIXEL_UNPACK_BUFFER,
|
GL_PIXEL_UNPACK_BUFFER,
|
||||||
0,
|
0,
|
||||||
texture->pboBufferSize,
|
texture->pboBufferSize,
|
||||||
GL_MAP_WRITE_BIT |
|
GL_MAP_WRITE_BIT |
|
||||||
GL_MAP_UNSYNCHRONIZED_BIT |
|
GL_MAP_UNSYNCHRONIZED_BIT |
|
||||||
GL_MAP_INVALIDATE_BUFFER_BIT
|
GL_MAP_INVALIDATE_BUFFER_BIT |
|
||||||
|
GL_MAP_PERSISTENT_BIT
|
||||||
);
|
);
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||||
|
|
||||||
if (!texture->tex[i].map)
|
if (!texture->buf[i].map)
|
||||||
{
|
{
|
||||||
EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
|
EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
|
||||||
return false;
|
return false;
|
||||||
@ -140,26 +140,26 @@ static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
|
|||||||
|
|
||||||
static void egl_texture_unmap(EGL_Texture * texture, uint8_t i)
|
static void egl_texture_unmap(EGL_Texture * texture, uint8_t i)
|
||||||
{
|
{
|
||||||
if (!texture->tex[i].map)
|
if (!texture->buf[i].map)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
|
||||||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||||
texture->tex[i].map = NULL;
|
texture->buf[i].map = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA)
|
bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA)
|
||||||
{
|
{
|
||||||
if (texture->streaming && !useDMA)
|
if (texture->streaming && !useDMA)
|
||||||
{
|
{
|
||||||
for(int i = 0; i < texture->textureCount; ++i)
|
for(int i = 0; i < texture->bufferCount; ++i)
|
||||||
{
|
{
|
||||||
egl_texture_unmap(texture, i);
|
egl_texture_unmap(texture, i);
|
||||||
if (texture->tex[i].hasPBO)
|
if (texture->buf[i].hasPBO)
|
||||||
{
|
{
|
||||||
glDeleteBuffers(1, &texture->tex[i].pbo);
|
glDeleteBuffers(1, &texture->buf[i].pbo);
|
||||||
texture->tex[i].hasPBO = false;
|
texture->buf[i].hasPBO = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -169,7 +169,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
|||||||
texture->height = height;
|
texture->height = height;
|
||||||
texture->stride = stride;
|
texture->stride = stride;
|
||||||
texture->streaming = streaming;
|
texture->streaming = streaming;
|
||||||
texture->textureCount = streaming ? TEXTURE_COUNT : 1;
|
texture->bufferCount = streaming ? BUFFER_COUNT : 1;
|
||||||
texture->ready = false;
|
texture->ready = false;
|
||||||
|
|
||||||
atomic_store_explicit(&texture->state.w, 0, memory_order_relaxed);
|
atomic_store_explicit(&texture->state.w, 0, memory_order_relaxed);
|
||||||
@ -222,12 +222,9 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
|||||||
|
|
||||||
texture->pitch = stride / texture->bpp;
|
texture->pitch = stride / texture->bpp;
|
||||||
|
|
||||||
for(int i = 0; i < texture->textureCount; ++i)
|
if (texture->tex)
|
||||||
{
|
glDeleteTextures(1, &texture->tex);
|
||||||
if (texture->tex[0].t)
|
glGenTextures(1, &texture->tex);
|
||||||
glDeleteTextures(1, &texture->tex[i].t);
|
|
||||||
glGenTextures(1, &texture->tex[i].t);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!texture->sampler)
|
if (!texture->sampler)
|
||||||
{
|
{
|
||||||
@ -241,29 +238,30 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
|||||||
if (useDMA)
|
if (useDMA)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
for(int i = 0; i < texture->textureCount; ++i)
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||||
{
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->tex[i].t);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->width,
|
glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->width,
|
||||||
texture->height, 0, texture->format, texture->dataType, NULL);
|
texture->height, 0, texture->format, texture->dataType, NULL);
|
||||||
}
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
if (!streaming)
|
if (!streaming)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
for(int i = 0; i < texture->textureCount; ++i)
|
for(int i = 0; i < texture->bufferCount; ++i)
|
||||||
{
|
{
|
||||||
glGenBuffers(1, &texture->tex[i].pbo);
|
glGenBuffers(1, &texture->buf[i].pbo);
|
||||||
texture->tex[i].hasPBO = true;
|
texture->buf[i].hasPBO = true;
|
||||||
|
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
|
||||||
glBufferStorage(
|
glBufferStorage(
|
||||||
GL_PIXEL_UNPACK_BUFFER,
|
GL_PIXEL_UNPACK_BUFFER,
|
||||||
texture->pboBufferSize,
|
texture->pboBufferSize,
|
||||||
NULL,
|
NULL,
|
||||||
GL_MAP_WRITE_BIT
|
GL_MAP_WRITE_BIT |
|
||||||
|
GL_MAP_PERSISTENT_BIT
|
||||||
);
|
);
|
||||||
|
|
||||||
|
if (!egl_texture_map(texture, i))
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -295,17 +293,13 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const uint8_t t = sw % TEXTURE_COUNT;
|
const uint8_t b = sw % BUFFER_COUNT;
|
||||||
if (!egl_texture_map(texture, t))
|
memcpy(texture->buf[b].map, buffer, texture->pboBufferSize);
|
||||||
return EGL_TEX_STATUS_ERROR;
|
|
||||||
|
|
||||||
memcpy(texture->tex[t].map, buffer, texture->pboBufferSize);
|
|
||||||
atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
|
atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
|
||||||
egl_texture_unmap(texture, t);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->tex[0].t);
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch);
|
||||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height,
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height,
|
||||||
texture->format, texture->dataType, buffer);
|
texture->format, texture->dataType, buffer);
|
||||||
@ -328,13 +322,11 @@ bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * fr
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const uint8_t t = sw % TEXTURE_COUNT;
|
const uint8_t b = sw % BUFFER_COUNT;
|
||||||
if (!egl_texture_map(texture, t))
|
|
||||||
return EGL_TEX_STATUS_ERROR;
|
|
||||||
|
|
||||||
framebuffer_read(
|
framebuffer_read(
|
||||||
frame,
|
frame,
|
||||||
texture->tex[t].map,
|
texture->buf[b].map,
|
||||||
texture->stride,
|
texture->stride,
|
||||||
texture->height,
|
texture->height,
|
||||||
texture->width,
|
texture->width,
|
||||||
@ -343,7 +335,6 @@ bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * fr
|
|||||||
);
|
);
|
||||||
|
|
||||||
atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
|
atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
|
||||||
egl_texture_unmap(texture, t);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -362,7 +353,6 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const uint8_t t = sw % TEXTURE_COUNT;
|
|
||||||
EGLAttrib const attribs[] =
|
EGLAttrib const attribs[] =
|
||||||
{
|
{
|
||||||
EGL_WIDTH , texture->width,
|
EGL_WIDTH , texture->width,
|
||||||
@ -390,7 +380,7 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* bind the texture and initiate the transfer */
|
/* bind the texture and initiate the transfer */
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->tex[t].t);
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
|
||||||
|
|
||||||
/* wait for completion */
|
/* wait for completion */
|
||||||
@ -418,20 +408,20 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
|||||||
nextu == atomic_load_explicit(&texture->state.d, memory_order_acquire))
|
nextu == atomic_load_explicit(&texture->state.d, memory_order_acquire))
|
||||||
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
|
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
|
||||||
|
|
||||||
const uint8_t t = su % TEXTURE_COUNT;
|
const uint8_t b = su % BUFFER_COUNT;
|
||||||
|
|
||||||
/* update the texture */
|
/* update the texture */
|
||||||
if (!texture->dma)
|
if (!texture->dma)
|
||||||
{
|
{
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[t].pbo);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[b].pbo);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->tex[t].t);
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch);
|
||||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height,
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height,
|
||||||
texture->format, texture->dataType, (const void *)0);
|
texture->format, texture->dataType, (const void *)0);
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||||
|
|
||||||
/* create a fence to prevent usage before the update is complete */
|
/* create a fence to prevent usage before the update is complete */
|
||||||
texture->tex[t].sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
texture->buf[b].sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
|
|
||||||
/* we must flush to ensure the sync is in the command buffer */
|
/* we must flush to ensure the sync is in the command buffer */
|
||||||
glFlush();
|
glFlush();
|
||||||
@ -453,20 +443,20 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
|||||||
if (!texture->ready)
|
if (!texture->ready)
|
||||||
return EGL_TEX_STATUS_NOTREADY;
|
return EGL_TEX_STATUS_NOTREADY;
|
||||||
|
|
||||||
const uint8_t t = ss % TEXTURE_COUNT;
|
const uint8_t b = ss % BUFFER_COUNT;
|
||||||
if (texture->dma)
|
if (texture->dma)
|
||||||
{
|
{
|
||||||
ss = atomic_fetch_add_explicit(&texture->state.s, 1,
|
ss = atomic_fetch_add_explicit(&texture->state.s, 1,
|
||||||
memory_order_release) + 1;
|
memory_order_release) + 1;
|
||||||
}
|
}
|
||||||
else if (texture->tex[t].sync != 0)
|
else if (texture->buf[b].sync != 0)
|
||||||
{
|
{
|
||||||
switch(glClientWaitSync(texture->tex[t].sync, 0, 20000000)) // 20ms
|
switch(glClientWaitSync(texture->buf[b].sync, 0, 20000000)) // 20ms
|
||||||
{
|
{
|
||||||
case GL_ALREADY_SIGNALED:
|
case GL_ALREADY_SIGNALED:
|
||||||
case GL_CONDITION_SATISFIED:
|
case GL_CONDITION_SATISFIED:
|
||||||
glDeleteSync(texture->tex[t].sync);
|
glDeleteSync(texture->buf[b].sync);
|
||||||
texture->tex[t].sync = 0;
|
texture->buf[b].sync = 0;
|
||||||
|
|
||||||
ss = atomic_fetch_add_explicit(&texture->state.s, 1,
|
ss = atomic_fetch_add_explicit(&texture->state.s, 1,
|
||||||
memory_order_release) + 1;
|
memory_order_release) + 1;
|
||||||
@ -477,8 +467,8 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
|||||||
|
|
||||||
case GL_WAIT_FAILED:
|
case GL_WAIT_FAILED:
|
||||||
case GL_INVALID_VALUE:
|
case GL_INVALID_VALUE:
|
||||||
glDeleteSync(texture->tex[t].sync);
|
glDeleteSync(texture->buf[b].sync);
|
||||||
texture->tex[t].sync = 0;
|
texture->buf[b].sync = 0;
|
||||||
EGL_ERROR("glClientWaitSync failed");
|
EGL_ERROR("glClientWaitSync failed");
|
||||||
return EGL_TEX_STATUS_ERROR;
|
return EGL_TEX_STATUS_ERROR;
|
||||||
}
|
}
|
||||||
@ -489,9 +479,8 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
|||||||
memory_order_release) + 1;
|
memory_order_release) + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
const uint8_t t = sd % TEXTURE_COUNT;
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->tex[t].t);
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
||||||
glBindSampler(0, texture->sampler);
|
glBindSampler(0, texture->sampler);
|
||||||
|
|
||||||
return EGL_TEX_STATUS_OK;
|
return EGL_TEX_STATUS_OK;
|
||||||
|
Loading…
Reference in New Issue
Block a user