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https://github.com/gnif/LookingGlass.git
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[idd] stop using IddCxMonitorUpdateModes(2)
While it would make much more sense to use these then a full replug to change modes, Microsoft have not properly implemented the API to clear the cached monitor mode states internally, making these calls useless. Revert to just replugging the device on mode change
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@@ -32,50 +32,78 @@ CIndirectMonitorContext::CIndirectMonitorContext(_In_ IDDCX_MONITOR monitor, CIn
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CIndirectMonitorContext::~CIndirectMonitorContext()
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{
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UnassignSwapChain();
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m_devContext->OnMonitorDestroyed(m_monitor);
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}
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void CIndirectMonitorContext::AssignSwapChain(IDDCX_SWAPCHAIN swapChain, LUID renderAdapter, HANDLE newFrameEvent)
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{
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reInit:
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UnassignSwapChain();
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m_dx11Device = std::make_shared<CD3D11Device>(renderAdapter);
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if (FAILED(m_dx11Device->Init()))
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{
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WdfObjectDelete(swapChain);
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return;
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}
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// Build everything into locals so the members are never observed
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// half-constructed by a concurrent unassign, and so the processor (which
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// spawns a worker thread) is created outside the lock.
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std::shared_ptr<CD3D11Device> dx11Device;
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std::shared_ptr<CD3D12Device> dx12Device;
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UINT64 alignSize = CPlatformInfo::GetPageSize();
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m_dx12Device = std::make_shared<CD3D12Device>(renderAdapter);
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switch (m_dx12Device->Init(m_devContext->GetIVSHMEM(), alignSize))
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for (;;)
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{
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case CD3D12Device::SUCCESS:
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break;
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case CD3D12Device::FAILURE:
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dx11Device = std::make_shared<CD3D11Device>(renderAdapter);
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if (FAILED(dx11Device->Init()))
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{
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WdfObjectDelete(swapChain);
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return;
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}
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case CD3D12Device::RETRY:
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m_dx12Device.reset();
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m_dx11Device.reset();
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goto reInit;
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}
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if (!m_devContext->SetupLGMP(alignSize))
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{
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WdfObjectDelete(swapChain);
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DEBUG_ERROR("SetupLGMP failed");
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return;
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UINT64 alignSize = CPlatformInfo::GetPageSize();
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dx12Device = std::make_shared<CD3D12Device>(renderAdapter);
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CD3D12Device::InitResult r = dx12Device->Init(m_devContext->GetIVSHMEM(), alignSize);
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if (r == CD3D12Device::RETRY)
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{
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dx12Device.reset();
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dx11Device.reset();
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continue;
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}
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if (r == CD3D12Device::FAILURE)
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{
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WdfObjectDelete(swapChain);
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return;
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}
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if (!m_devContext->SetupLGMP(alignSize))
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{
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WdfObjectDelete(swapChain);
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DEBUG_ERROR("SetupLGMP failed");
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return;
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}
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break;
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}
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m_swapChain.reset(new CSwapChainProcessor(m_monitor, m_devContext, swapChain, m_dx11Device, m_dx12Device, newFrameEvent));
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std::unique_ptr<CSwapChainProcessor> processor(new CSwapChainProcessor(
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m_monitor, m_devContext, swapChain, dx11Device, dx12Device, newFrameEvent));
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AcquireSRWLockExclusive(&m_lock);
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m_dx11Device = std::move(dx11Device);
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m_dx12Device = std::move(dx12Device);
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m_swapChain = std::move(processor);
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ReleaseSRWLockExclusive(&m_lock);
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}
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void CIndirectMonitorContext::UnassignSwapChain()
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{
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m_swapChain.reset();
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m_dx11Device.reset();
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m_dx12Device.reset();
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// Detach under the lock, then destroy outside it. Destroying the processor
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// joins its worker thread, whose teardown (WdfObjectDelete) re-enters this
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// method on another thread - holding the lock across that would deadlock.
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std::unique_ptr<CSwapChainProcessor> processor;
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std::shared_ptr<CD3D11Device> dx11Device;
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std::shared_ptr<CD3D12Device> dx12Device;
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AcquireSRWLockExclusive(&m_lock);
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processor = std::move(m_swapChain);
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dx11Device = std::move(m_dx11Device);
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dx12Device = std::move(m_dx12Device);
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ReleaseSRWLockExclusive(&m_lock);
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processor.reset();
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dx11Device.reset();
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dx12Device.reset();
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}
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