[idd] driver: implement postprocess filters
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This commit is contained in:
Geoffrey McRae
2026-06-03 08:55:18 +10:00
committed by Geoffrey McRae
parent a59040f0be
commit 1b7c00dc82
20 changed files with 1360 additions and 69 deletions

View File

@@ -0,0 +1,84 @@
/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*/
#pragma once
#include <Windows.h>
#include <wrl/client.h>
#include <d3d12.h>
#include <dxgi1_5.h>
#include <memory>
#include <vector>
struct CD3D12Device;
extern "C" {
#include "common/types.h"
}
using namespace Microsoft::WRL;
enum class PostProcessStatus
{
SUCCESS,
BYPASS_EFFECT,
FAILED
};
struct D12FrameFormat
{
D3D12_RESOURCE_DESC desc = {};
unsigned width = 0;
unsigned height = 0;
FrameType format = FRAME_TYPE_INVALID;
bool hdr = false;
bool hdrPQ = false;
};
class CPostProcessEffect
{
public:
virtual ~CPostProcessEffect() {}
virtual const char * GetName() const = 0;
virtual PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst) = 0;
virtual void AdjustDamage(RECT dirtyRects[], unsigned * nbDirtyRects) { UNREFERENCED_PARAMETER(dirtyRects); UNREFERENCED_PARAMETER(nbDirtyRects); }
virtual ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects) = 0;
bool Enabled = false;
};
class CPostProcessor
{
private:
std::shared_ptr<CD3D12Device> m_dx12Device;
ComPtr<ID3D12Device3> m_device;
std::vector<std::unique_ptr<CPostProcessEffect>> m_effects;
D12FrameFormat m_srcFormat = {};
D12FrameFormat m_dstFormat = {};
bool m_effectsActive = false;
public:
bool Init(std::shared_ptr<CD3D12Device> dx12Device);
void Reset();
bool Configure(const D12FrameFormat& srcFormat, bool * formatChanged);
void AdjustFrameDamage(RECT dirtyRects[], unsigned * nbDirtyRects);
ComPtr<ID3D12Resource> Run(
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects);
const D12FrameFormat& GetOutputFormat() const { return m_dstFormat; }
bool HasActiveEffects() const { return m_effectsActive; }
};